gears: Don't schedule redraw, just draw from frame callback
This commit is contained in:
+1
-10
@@ -286,14 +286,6 @@ keyboard_focus_handler(struct window *window,
|
||||
resize_handler(window, allocation.width, allocation.height, gears);
|
||||
}
|
||||
|
||||
static void
|
||||
redraw_handler(struct window *window, void *data)
|
||||
{
|
||||
struct gears *gears = data;
|
||||
|
||||
draw_gears(gears);
|
||||
}
|
||||
|
||||
static void
|
||||
frame_callback(void *data, struct wl_callback *callback, uint32_t time)
|
||||
{
|
||||
@@ -304,7 +296,7 @@ frame_callback(void *data, struct wl_callback *callback, uint32_t time)
|
||||
|
||||
gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0;
|
||||
|
||||
window_schedule_redraw(gears->window);
|
||||
draw_gears(gears);
|
||||
|
||||
if (callback)
|
||||
wl_callback_destroy(callback);
|
||||
@@ -366,7 +358,6 @@ gears_create(struct display *display)
|
||||
window_set_user_data(gears->window, gears);
|
||||
window_set_resize_handler(gears->window, resize_handler);
|
||||
window_set_keyboard_focus_handler(gears->window, keyboard_focus_handler);
|
||||
window_set_redraw_handler(gears->window, redraw_handler);
|
||||
|
||||
frame_callback(gears, NULL, 0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user