gears: Don't schedule redraw, just draw from frame callback

This commit is contained in:
Kristian Høgsberg
2011-08-29 16:11:10 -04:00
parent 6f7179c652
commit 6da3812f0a
+1 -10
View File
@@ -286,14 +286,6 @@ keyboard_focus_handler(struct window *window,
resize_handler(window, allocation.width, allocation.height, gears); resize_handler(window, allocation.width, allocation.height, gears);
} }
static void
redraw_handler(struct window *window, void *data)
{
struct gears *gears = data;
draw_gears(gears);
}
static void static void
frame_callback(void *data, struct wl_callback *callback, uint32_t time) frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{ {
@@ -304,7 +296,7 @@ frame_callback(void *data, struct wl_callback *callback, uint32_t time)
gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0; gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0;
window_schedule_redraw(gears->window); draw_gears(gears);
if (callback) if (callback)
wl_callback_destroy(callback); wl_callback_destroy(callback);
@@ -366,7 +358,6 @@ gears_create(struct display *display)
window_set_user_data(gears->window, gears); window_set_user_data(gears->window, gears);
window_set_resize_handler(gears->window, resize_handler); window_set_resize_handler(gears->window, resize_handler);
window_set_keyboard_focus_handler(gears->window, keyboard_focus_handler); window_set_keyboard_focus_handler(gears->window, keyboard_focus_handler);
window_set_redraw_handler(gears->window, redraw_handler);
frame_callback(gears, NULL, 0); frame_callback(gears, NULL, 0);