compositor: Store opaque clip for previous frame in weston_surface
This commit is contained in:
@@ -214,7 +214,8 @@ drm_output_prepare_scanout_surface(struct drm_output *output)
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}
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static void
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drm_output_repaint(struct weston_output *output_base)
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drm_output_repaint(struct weston_output *output_base,
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pixman_region32_t *damage)
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{
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struct drm_output *output = (struct drm_output *) output_base;
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struct drm_compositor *compositor =
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@@ -235,7 +236,7 @@ drm_output_repaint(struct weston_output *output_base)
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drm_output_prepare_scanout_surface(output);
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wl_list_for_each_reverse(surface, &compositor->base.surface_list, link)
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weston_surface_draw(surface, &output->base);
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weston_surface_draw(surface, &output->base, damage);
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glFlush();
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@@ -329,7 +329,8 @@ static const struct wl_callback_listener frame_listener = {
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};
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static void
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wayland_output_repaint(struct weston_output *output_base)
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wayland_output_repaint(struct weston_output *output_base,
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pixman_region32_t *damage)
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{
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struct wayland_output *output = (struct wayland_output *) output_base;
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struct wayland_compositor *compositor =
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@@ -344,7 +345,7 @@ wayland_output_repaint(struct weston_output *output_base)
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}
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wl_list_for_each_reverse(surface, &compositor->base.surface_list, link)
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weston_surface_draw(surface, &output->base);
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weston_surface_draw(surface, &output->base, damage);
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draw_border(output);
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@@ -186,7 +186,8 @@ x11_compositor_fini_egl(struct x11_compositor *compositor)
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}
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static void
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x11_output_repaint(struct weston_output *output_base)
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x11_output_repaint(struct weston_output *output_base,
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pixman_region32_t *damage)
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{
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struct x11_output *output = (struct x11_output *)output_base;
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struct x11_compositor *compositor =
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@@ -200,7 +201,7 @@ x11_output_repaint(struct weston_output *output_base)
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}
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wl_list_for_each_reverse(surface, &compositor->base.surface_list, link)
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weston_surface_draw(surface, &output->base);
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weston_surface_draw(surface, &output->base, damage);
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eglSwapBuffers(compositor->base.display, output->egl_surface);
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+24
-24
@@ -225,6 +225,7 @@ weston_surface_create(struct weston_compositor *compositor)
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pixman_region32_init(&surface->damage);
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pixman_region32_init(&surface->opaque);
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pixman_region32_init(&surface->clip);
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undef_region(&surface->input);
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pixman_region32_init(&surface->transform.opaque);
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wl_list_init(&surface->frame_callback_list);
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@@ -647,6 +648,7 @@ destroy_surface(struct wl_resource *resource)
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pixman_region32_fini(&surface->transform.boundingbox);
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pixman_region32_fini(&surface->damage);
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pixman_region32_fini(&surface->opaque);
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pixman_region32_fini(&surface->clip);
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if (!region_is_undefined(&surface->input))
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pixman_region32_fini(&surface->input);
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@@ -762,7 +764,8 @@ texture_region(struct weston_surface *es, pixman_region32_t *region)
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}
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WL_EXPORT void
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weston_surface_draw(struct weston_surface *es, struct weston_output *output)
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weston_surface_draw(struct weston_surface *es, struct weston_output *output,
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pixman_region32_t *damage)
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{
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struct weston_compositor *ec = es->compositor;
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GLfloat *v;
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@@ -771,12 +774,9 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output)
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int n;
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pixman_region32_init(&repaint);
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pixman_region32_intersect(&repaint, &es->transform.boundingbox,
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&output->region);
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pixman_region32_intersect(&repaint, &repaint, &es->damage);
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/* Clear damage, assume outputs do not overlap. */
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pixman_region32_subtract(&es->damage, &es->damage, &output->region);
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pixman_region32_intersect(&repaint,
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&es->transform.boundingbox, damage);
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pixman_region32_subtract(&repaint, &repaint, &es->clip);
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if (!pixman_region32_not_empty(&repaint))
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goto out;
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@@ -937,7 +937,7 @@ weston_output_repaint(struct weston_output *output, int msecs)
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struct weston_surface *es;
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struct weston_animation *animation, *next;
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struct weston_frame_callback *cb, *cnext;
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pixman_region32_t opaque, new_damage, total_damage;
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pixman_region32_t opaque, new_damage, output_damage;
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int32_t width, height;
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weston_compositor_update_drag_surfaces(ec);
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@@ -948,9 +948,6 @@ weston_output_repaint(struct weston_output *output, int msecs)
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output->border.top + output->border.bottom;
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glViewport(0, 0, width, height);
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pixman_region32_init(&new_damage);
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pixman_region32_init(&opaque);
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wl_list_for_each(es, &ec->surface_list, link)
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/* Update surface transform now to avoid calling it ever
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* again from the repaint sub-functions. */
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@@ -965,33 +962,36 @@ weston_output_repaint(struct weston_output *output, int msecs)
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*/
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output->assign_planes(output);
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pixman_region32_init(&new_damage);
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pixman_region32_init(&opaque);
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wl_list_for_each(es, &ec->surface_list, link) {
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pixman_region32_subtract(&es->damage, &es->damage, &opaque);
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pixman_region32_union(&new_damage, &new_damage, &es->damage);
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empty_region(&es->damage);
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pixman_region32_copy(&es->clip, &opaque);
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pixman_region32_union(&opaque, &opaque, &es->transform.opaque);
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}
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pixman_region32_init(&total_damage);
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pixman_region32_union(&total_damage, &new_damage,
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&output->previous_damage);
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pixman_region32_intersect(&output->previous_damage,
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&new_damage, &output->region);
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pixman_region32_union(&ec->damage, &ec->damage, &new_damage);
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pixman_region32_init(&output_damage);
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pixman_region32_union(&output_damage,
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&ec->damage, &output->previous_damage);
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pixman_region32_copy(&output->previous_damage, &ec->damage);
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pixman_region32_intersect(&output_damage,
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&output_damage, &output->region);
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pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
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pixman_region32_fini(&opaque);
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pixman_region32_fini(&new_damage);
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wl_list_for_each(es, &ec->surface_list, link) {
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pixman_region32_copy(&es->damage, &total_damage);
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pixman_region32_subtract(&total_damage,
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&total_damage, &es->transform.opaque);
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}
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if (output->dirty)
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weston_output_update_matrix(output);
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output->repaint(output);
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output->repaint(output, &output_damage);
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pixman_region32_fini(&total_damage);
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pixman_region32_fini(&output_damage);
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output->repaint_needed = 0;
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+6
-3
@@ -91,7 +91,8 @@ struct weston_output {
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struct weston_mode *current;
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struct wl_list mode_list;
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void (*repaint)(struct weston_output *output);
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void (*repaint)(struct weston_output *output,
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pixman_region32_t *damage);
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void (*destroy)(struct weston_output *output);
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void (*assign_planes)(struct weston_output *output);
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@@ -198,8 +199,8 @@ struct weston_compositor {
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int idle_time; /* effective timeout, s */
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/* Repaint state. */
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struct timespec previous_swap;
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struct wl_array vertices, indices;
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pixman_region32_t damage;
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uint32_t focus;
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@@ -260,6 +261,7 @@ struct weston_surface {
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struct wl_surface surface;
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struct weston_compositor *compositor;
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GLuint texture;
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pixman_region32_t clip;
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pixman_region32_t damage;
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pixman_region32_t opaque;
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pixman_region32_t input;
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@@ -341,7 +343,8 @@ void
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weston_surface_activate(struct weston_surface *surface,
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struct weston_input_device *device, uint32_t time);
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void
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weston_surface_draw(struct weston_surface *es, struct weston_output *output);
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weston_surface_draw(struct weston_surface *es,
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struct weston_output *output, pixman_region32_t *damage);
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void
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notify_motion(struct wl_input_device *device,
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