Use weston_compositor_add_destroy_listener_once() in plugins

This introduces a new convention of checking through the compositor destroy
listener if the plugin is already initialized. If the plugin is already
initialized, then the plugin entry function succeeds as a no-op. This makes it
safe to load the same plugin multiple times in a running compositor.

Currently module loading functions return failure if a plugin is already
loaded, but that will change in the future. Therefore we need this other method
of ensuring we do not double-initialize a plugin which would lead to list
corruptions the very least.

All plugins are converted to use the new helper, except:
- those that do not have a destroy listener already, and
- hmi-controller which does the same open-coded as the common code pattern
  did not fit there.

Plugins should always have a compositor destroy listener registered since they
very least allocate a struct to hold their data. Hence omissions are
highlighted in code.

Backends do not need this because weston_compositor_load_backend() already
protects against double-init. GL-renderer does not export a standard module
init function so cannot be initialized the usual way and therefore is not
vulnerable to double-init.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This commit is contained in:
Pekka Paalanen
2019-11-06 12:59:32 +02:00
committed by Daniel Stone
parent 5caef6d355
commit 6ffbba3ac1
15 changed files with 125 additions and 30 deletions
+5
View File
@@ -1773,6 +1773,11 @@ struct weston_compositor *
weston_compositor_create(struct wl_display *display,
struct weston_log_context *log_ctx, void *user_data);
bool
weston_compositor_add_destroy_listener_once(struct weston_compositor *compositor,
struct wl_listener *listener,
wl_notify_func_t destroy_handler);
enum weston_compositor_backend {
WESTON_BACKEND_DRM,
WESTON_BACKEND_FBDEV,