It's possible to touch a surface to move it and let go before we get to common_surface_move(), in which case we don't have a touch focus when we get there. For pointers, we could click a surface, but have the surface go away before we get to common_surface_move(), in which case the button count is non-zero, but we don't have a surface. In either case we crash, so let's add a check to make sure we still have a focus surface before we try to move it. Closes: https://bugs.freedesktop.org/show_bug.cgi?id=73448dev
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