pixman-renderer: let pixman allocate shadow

There is no need for us to allocate the storage manually, Pixman can do
that for us.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
dev
Pekka Paalanen 2 years ago committed by Pekka Paalanen
parent d6b112c857
commit 7323ddec62
  1. 16
      libweston/pixman-renderer.c

@ -41,7 +41,6 @@
#include <linux/input.h>
struct pixman_output_state {
void *shadow_buffer;
pixman_image_t *shadow_image;
pixman_image_t *hw_buffer;
pixman_region32_t *hw_extra_damage;
@ -951,19 +950,11 @@ pixman_renderer_output_create(struct weston_output *output,
w = output->current_mode->width;
h = output->current_mode->height;
po->shadow_buffer = malloc(w * h * 4);
if (!po->shadow_buffer) {
free(po);
return -1;
}
po->shadow_image =
pixman_image_create_bits(PIXMAN_x8r8g8b8, w, h,
po->shadow_buffer, w * 4);
pixman_image_create_bits_no_clear(PIXMAN_x8r8g8b8,
w, h, NULL, 0);
if (!po->shadow_image) {
free(po->shadow_buffer);
free(po);
return -1;
}
@ -985,9 +976,6 @@ pixman_renderer_output_destroy(struct weston_output *output)
if (po->hw_buffer)
pixman_image_unref(po->hw_buffer);
free(po->shadow_buffer);
po->shadow_buffer = NULL;
po->shadow_image = NULL;
po->hw_buffer = NULL;

Loading…
Cancel
Save