@ -251,7 +251,7 @@ static struct desktop_shell *
shell_surface_get_shell ( struct shell_surface * shsurf ) ;
static void
surface_rotate ( struct shell_surface * surface , struct weston_seat * seat ) ;
surface_rotate ( struct shell_surface * surface , struct weston_pointer * pointer ) ;
static void
shell_fade_startup ( struct desktop_shell * shell ) ;
@ -2049,7 +2049,7 @@ busy_cursor_grab_button(struct weston_pointer_grab *base,
surface_move ( shsurf , pointer , false ) ;
} else if ( shsurf & & button = = BTN_RIGHT & & state ) {
activate ( shsurf - > shell , shsurf - > surface , seat , true ) ;
surface_rotate ( shsurf , seat ) ;
surface_rotate ( shsurf , pointer ) ;
}
}
@ -4932,7 +4932,7 @@ static const struct weston_pointer_grab_interface rotate_grab_interface = {
} ;
static void
surface_rotate ( struct shell_surface * surface , struct weston_seat * seat )
surface_rotate ( struct shell_surface * surface , struct weston_pointer * pointer )
{
struct rotate_grab * rotate ;
float dx , dy ;
@ -4947,8 +4947,8 @@ surface_rotate(struct shell_surface *surface, struct weston_seat *seat)
surface - > surface - > height * 0.5f ,
& rotate - > center . x , & rotate - > center . y ) ;
dx = wl_fixed_to_double ( seat - > pointer - > x ) - rotate - > center . x ;
dy = wl_fixed_to_double ( seat - > pointer - > y ) - rotate - > center . y ;
dx = wl_fixed_to_double ( pointer - > x ) - rotate - > center . x ;
dy = wl_fixed_to_double ( pointer - > y ) - rotate - > center . y ;
r = sqrtf ( dx * dx + dy * dy ) ;
if ( r > 20.0f ) {
struct weston_matrix inverse ;
@ -4965,7 +4965,7 @@ surface_rotate(struct shell_surface *surface, struct weston_seat *seat)
}
shell_grab_start ( & rotate - > base , & rotate_grab_interface , surface ,
seat - > pointer , DESKTOP_SHELL_CURSOR_ARROW ) ;
pointer , DESKTOP_SHELL_CURSOR_ARROW ) ;
}
static void
@ -4990,7 +4990,7 @@ rotate_binding(struct weston_pointer *pointer, uint32_t time, uint32_t button,
surface - > state . maximized )
return ;
surface_rotate ( surface , pointer - > seat ) ;
surface_rotate ( surface , pointer ) ;
}
/* Move all fullscreen layers down to the current workspace and hide their