man: Document available debug bindings.
Fixes: #398 Debug bindings were not documented in weston-bindings so document them. Signed-off-by: Veeresh Kadasani <veeresh.kadasani@huawei.com>
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Daniel Stone
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@@ -126,7 +126,42 @@ The combination \fBmod + Shift + Space\fR begins a debug binding. Debug
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bindings are completed by pressing an additional key. For example, pressing
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bindings are completed by pressing an additional key. For example, pressing
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F may toggle texture mesh wireframes with the GL renderer.
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F may toggle texture mesh wireframes with the GL renderer.
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(In fact, most debug effects can be disabled again by repeating the command.)
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(In fact, most debug effects can be disabled again by repeating the command.)
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Debug bindings are often tied to specific backends.
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Debug bindings are often tied to specific backends. Below are the debug bindings available.
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.RS
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- KEY_D :
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.RS 4
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Subscribe for flight recorder.
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.RE
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- KEY_C :
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.RS 4
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Enable/Disable cursor planes.
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.RE
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- KEY_V :
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.RS 4
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Enable/Disable overlay planes.
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.RE
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- KEY_Q :
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.RS 4
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Start VAAPI recorder.
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.RE
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- KEY_W :
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.RS 4
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Switch to gl-renderer from pixman.
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.RE
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- KEY_S :
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.RS 4
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Enable fragment debugging for gl-renderer.
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.RE
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- KEY_F :
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.RS 4
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Enable fan debugging for gl-renderer.
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.RE
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- KEY_R :
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.RS 4
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Enable repaint debugging for pixman:
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.RE
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.RE
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.SH "SEE ALSO"
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.SH "SEE ALSO"
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.BR weston (1),
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.BR weston (1),
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