weston-simple-im: Use serial number from incoming events

The key events we pass through to the input_method_context has to have
a serial number that corresponds to the key event we got.  The struct display
serial is updated on pointer enter/leave and keyboard events, but not the
input method keyboard events.  So the display serial will never correspond
to the key event we're dealing with and we have to pass through the
serial we get from the key event.
dev
Kristian Høgsberg 12 years ago
parent 8c03616c39
commit 79bfde20bd
  1. 9
      clients/weston-simple-im.c

@ -74,6 +74,7 @@ static const uint32_t ignore_keys_on_compose[] = {
};
typedef void (*keyboard_input_key_handler_t)(struct keyboard_input *keyboard_input,
uint32_t serial,
uint32_t time, uint32_t key, uint32_t unicode,
enum wl_keyboard_key_state state, void *data);
@ -170,7 +171,7 @@ keyboard_input_handle_key(struct keyboard_input *keyboard_input,
sym = syms[0];
if (keyboard_input->key_handler)
(*keyboard_input->key_handler)(keyboard_input, time, key, sym,
(*keyboard_input->key_handler)(keyboard_input, serial, time, key, sym,
state, keyboard_input->user_data);
}
@ -367,7 +368,7 @@ compare_compose_keys(const void *c1, const void *c2)
static void
simple_im_key_handler(struct keyboard_input *keyboard_input,
uint32_t time, uint32_t key, uint32_t sym,
uint32_t serial, uint32_t time, uint32_t key, uint32_t sym,
enum wl_keyboard_key_state state, void *data)
{
struct simple_im *keyboard = data;
@ -391,7 +392,7 @@ simple_im_key_handler(struct keyboard_input *keyboard_input,
for (i = 0; i < sizeof(ignore_keys_on_compose) / sizeof(ignore_keys_on_compose[0]); i++) {
if (sym == ignore_keys_on_compose[i]) {
input_method_context_key(context, display_get_serial(keyboard->display), time, key, state);
input_method_context_key(context, serial, time, key, state);
return;
}
}
@ -440,7 +441,7 @@ simple_im_key_handler(struct keyboard_input *keyboard_input,
}
if (xkb_keysym_to_utf8(sym, text, sizeof(text)) <= 0) {
input_method_context_key(context, display_get_serial(keyboard->display), time, key, state);
input_method_context_key(context, serial, time, key, state);
return;
}

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