compositor-drm: Add debug binding for toggling sprites

While at it, consolidate all the bindings we already have into one
single function.
Ander Conselvan de Oliveira 12 years ago committed by Kristian Høgsberg
parent 180f42a382
commit 7e918da36f
  1. 31
      src/compositor-drm.c

@ -2113,20 +2113,23 @@ find_primary_gpu(struct drm_compositor *ec, const char *seat)
}
static void
hide_sprites_binding(struct wl_seat *seat, uint32_t time, uint32_t key,
void *data)
planes_binding(struct wl_seat *seat, uint32_t time, uint32_t key, void *data)
{
struct drm_compositor *c = data;
c->sprites_hidden ^= 1;
}
static void
cursor_binding(struct wl_seat *seat, uint32_t time, uint32_t key, void *data)
{
struct drm_compositor *c = data;
c->cursors_are_broken ^= 1;
switch (key) {
case KEY_C:
c->cursors_are_broken ^= 1;
break;
case KEY_V:
c->sprites_are_broken ^= 1;
break;
case KEY_O:
c->sprites_hidden ^= 1;
break;
default:
break;
}
}
static struct weston_compositor *
@ -2232,9 +2235,11 @@ drm_compositor_create(struct wl_display *display,
udev_device_unref(drm_device);
weston_compositor_add_debug_binding(&ec->base, KEY_O,
hide_sprites_binding, ec);
planes_binding, ec);
weston_compositor_add_debug_binding(&ec->base, KEY_C,
cursor_binding, ec);
planes_binding, ec);
weston_compositor_add_debug_binding(&ec->base, KEY_V,
planes_binding, ec);
return &ec->base;

Loading…
Cancel
Save