window: Implement animated cursors (using pointer surfaces)

Since the introduction of pointer.set_cursor(), it is possible for a
client to set the surface containing the pointer image and get frame
callbacks on it thus allowing a clear implementation of animated
cursors.

This also makes the busy cursor hack of using frame callbacks on the
busy surface unnecessary.
dev
Ander Conselvan de Oliveira 13 years ago committed by Kristian Høgsberg
parent 37ffc3c14b
commit 80620076fc
  1. 32
      clients/desktop-shell.c
  2. 59
      clients/window.c
  3. 3
      clients/window.h

@ -767,42 +767,10 @@ background_create(struct desktop *desktop)
return background;
}
static const struct wl_callback_listener busy_cursor_listener;
static void
busy_cursor_frame_callback(void *data,
struct wl_callback *callback, uint32_t time)
{
struct input *input = data;
struct display *display = input_get_display(input);
struct desktop *desktop = display_get_user_data(display);
struct wl_surface *surface;
int index;
if (callback)
wl_callback_destroy(callback);
if (input_get_focus_widget(input) != desktop->busy_widget)
return;
/* FIXME: Get frame duration and number of frames from cursor. */
index = (time / 100) % 8;
input_set_pointer_image_index(input, CURSOR_WATCH, index);
surface = window_get_wl_surface(desktop->busy_window);
callback = wl_surface_frame(surface);
wl_callback_add_listener(callback, &busy_cursor_listener, input);
}
static const struct wl_callback_listener busy_cursor_listener = {
busy_cursor_frame_callback
};
static int
busy_surface_enter_handler(struct widget *widget, struct input *input,
float x, float y, void *data)
{
busy_cursor_frame_callback(input, NULL, 0);
return CURSOR_WATCH;
}

@ -189,6 +189,8 @@ struct input {
struct window *pointer_focus;
struct window *keyboard_focus;
int current_cursor;
uint32_t cursor_anim_start;
struct wl_callback *cursor_frame_cb;
struct wl_surface *pointer_surface;
uint32_t modifiers;
uint32_t pointer_enter_serial;
@ -2274,14 +2276,14 @@ static const struct wl_data_device_listener data_device_listener = {
data_device_selection
};
void
input_set_pointer_image_index(struct input *input, int pointer, int index)
static void
input_set_pointer_image_index(struct input *input, int index)
{
struct wl_buffer *buffer;
struct wl_cursor *cursor;
struct wl_cursor_image *image;
cursor = input->display->cursors[pointer];
cursor = input->display->cursors[input->current_cursor];
if (!cursor)
return;
@ -2295,7 +2297,6 @@ input_set_pointer_image_index(struct input *input, int pointer, int index)
if (!buffer)
return;
input->current_cursor = pointer;
wl_pointer_set_cursor(input->pointer, input->display->serial,
input->pointer_surface,
image->hotspot_x, image->hotspot_y);
@ -2304,13 +2305,61 @@ input_set_pointer_image_index(struct input *input, int pointer, int index)
image->width, image->height);
}
static const struct wl_callback_listener pointer_surface_listener;
static void
pointer_surface_frame_callback(void *data, struct wl_callback *callback,
uint32_t time)
{
struct input *input = data;
struct wl_cursor *cursor =
input->display->cursors[input->current_cursor];
int i;
if (callback) {
assert(callback == input->cursor_frame_cb);
wl_callback_destroy(callback);
input->cursor_frame_cb = NULL;
}
if (input->current_cursor == CURSOR_UNSET)
return;
/* FIXME We don't have the current time on the first call so we set
* the animation start to the time of the first frame callback. */
if (time == 0)
input->cursor_anim_start = 0;
else if (input->cursor_anim_start == 0)
input->cursor_anim_start = time;
if (time == 0 || input->cursor_anim_start == 0)
i = 0;
else
i = wl_cursor_frame(cursor, time - input->cursor_anim_start);
input_set_pointer_image_index(input, i);
if (cursor->image_count == 1)
return;
input->cursor_frame_cb = wl_surface_frame(input->pointer_surface);
wl_callback_add_listener(input->cursor_frame_cb,
&pointer_surface_listener, input);
}
static const struct wl_callback_listener pointer_surface_listener = {
pointer_surface_frame_callback
};
void
input_set_pointer_image(struct input *input, int pointer)
{
if (pointer == input->current_cursor)
return;
input_set_pointer_image_index(input, pointer, 0);
input->current_cursor = pointer;
if (!input->cursor_frame_cb)
pointer_surface_frame_callback(input, NULL, 0);
}
struct wl_data_device *

@ -367,9 +367,6 @@ frame_create(struct window *window, void *data);
void
input_set_pointer_image(struct input *input, int pointer);
void
input_set_pointer_image_index(struct input *input, int pointer, int index);
void
input_get_position(struct input *input, int32_t *x, int32_t *y);

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