diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c index a5c84dcb..51b2482d 100644 --- a/libweston/compositor-drm.c +++ b/libweston/compositor-drm.c @@ -3262,7 +3262,7 @@ drm_output_propose_state(struct weston_output *output_base, struct drm_output *output = to_drm_output(output_base); struct drm_output_state *state; struct weston_view *ev; - pixman_region32_t surface_overlap, renderer_region; + pixman_region32_t surface_overlap, renderer_region, occluded_region; struct weston_plane *primary = &output_base->compositor->primary_plane; assert(!output->state_last); @@ -3284,9 +3284,12 @@ drm_output_propose_state(struct weston_output *output_base, * as we do for flipping full screen surfaces. */ pixman_region32_init(&renderer_region); + pixman_region32_init(&occluded_region); wl_list_for_each(ev, &output_base->compositor->view_list, link) { struct weston_plane *next_plane = NULL; + pixman_region32_t clipped_view; + bool occluded = false; /* If this view doesn't touch our output at all, there's no * reason to do anything with it. */ @@ -3298,13 +3301,27 @@ drm_output_propose_state(struct weston_output *output_base, if (ev->output_mask != (1u << output->base.id)) next_plane = primary; + /* Ignore views we know to be totally occluded. */ + pixman_region32_init(&clipped_view); + pixman_region32_intersect(&clipped_view, + &ev->transform.boundingbox, + &output->base.region); + + pixman_region32_init(&surface_overlap); + pixman_region32_subtract(&surface_overlap, &clipped_view, + &occluded_region); + occluded = !pixman_region32_not_empty(&surface_overlap); + if (occluded) { + pixman_region32_fini(&surface_overlap); + pixman_region32_fini(&clipped_view); + continue; + } + /* Since we process views from top to bottom, we know that if * the view intersects the calculated renderer region, it must * be part of, or occluded by, it, and cannot go on a plane. */ - pixman_region32_init(&surface_overlap); pixman_region32_intersect(&surface_overlap, &renderer_region, - &ev->transform.boundingbox); - + &clipped_view); if (pixman_region32_not_empty(&surface_overlap)) next_plane = primary; pixman_region32_fini(&surface_overlap); @@ -3312,6 +3329,9 @@ drm_output_propose_state(struct weston_output *output_base, if (next_plane == NULL) next_plane = drm_output_prepare_cursor_view(state, ev); + if (next_plane == NULL && !drm_view_is_opaque(ev)) + next_plane = primary; + if (next_plane == NULL) next_plane = drm_output_prepare_scanout_view(state, ev); @@ -3321,12 +3341,25 @@ drm_output_propose_state(struct weston_output *output_base, if (next_plane == NULL) next_plane = primary; + /* If we've been assigned to the 'primary' (renderer) plane, + * add this to our renderer region. If we have been assigned + * to the cursor plane, do nothing, as the cursor plane is + * blended with content underneath it. If neither, we have + * been assigned to an overlay plane, so add this view's + * area to the occluded region. */ if (next_plane == primary) pixman_region32_union(&renderer_region, &renderer_region, - &ev->transform.boundingbox); + &clipped_view); + else if (!output->cursor_plane || + next_plane != &output->cursor_plane->base) + pixman_region32_union(&occluded_region, + &occluded_region, + &clipped_view); + pixman_region32_fini(&clipped_view); } pixman_region32_fini(&renderer_region); + pixman_region32_fini(&occluded_region); return state; }