compositor: Put cursor surfaces into the big surface list

dev
Kristian Høgsberg 13 years ago
parent 751b5bcdd2
commit 8244b44524
  1. 64
      compositor/compositor.c

@ -241,6 +241,8 @@ wlsc_surface_create(struct wlsc_compositor *compositor,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
surface->surface.client = NULL;
surface->compositor = compositor;
surface->visual = NULL;
surface->image = EGL_NO_IMAGE_KHR;
@ -729,7 +731,7 @@ wlsc_output_repaint(struct wlsc_output *output)
{
struct wlsc_compositor *ec = output->compositor;
struct wlsc_surface *es;
struct wlsc_input_device *eid, *hw_cursor;
struct wlsc_input_device *device;
pixman_region32_t new_damage, total_damage;
output->prepare_render(output);
@ -751,34 +753,40 @@ wlsc_output_repaint(struct wlsc_output *output)
&output->previous_damage_region);
pixman_region32_copy(&output->previous_damage_region, &new_damage);
hw_cursor = NULL;
device = (struct wlsc_input_device *) ec->input_device;
if (ec->focus && ec->fade.spring.current < 0.001) {
hw_cursor = (struct wlsc_input_device *) ec->input_device;
if (output->set_hardware_cursor(output, hw_cursor) < 0)
hw_cursor = NULL;
} else {
output->set_hardware_cursor(output, NULL);
}
if (!wl_list_empty(&device->sprite->link)) {
wl_list_remove(&device->sprite->link);
wl_list_init(&device->sprite->link);
}
if (output->set_hardware_cursor(output, device) < 0)
wl_list_insert(&ec->surface_list,
&device->sprite->link);
} else {
output->set_hardware_cursor(output, NULL);
if (wl_list_empty(&device->sprite->link))
wl_list_insert(&ec->surface_list,
&device->sprite->link);
}
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
if (output->prepare_scanout_surface(output, es) == 0) {
/* We're drawing nothing now,
* draw the damaged regions later. */
pixman_region32_union(&ec->damage_region,
&ec->damage_region,
&total_damage);
if (es->visual == &ec->compositor.rgb_visual &&
output->prepare_scanout_surface(output, es) == 0) {
/* We're drawing nothing now,
* draw the damaged regions later. */
pixman_region32_union(&ec->damage_region,
&ec->damage_region,
&total_damage);
output->scanout_buffer = es->buffer;
output->scanout_buffer->busy_count++;
output->scanout_buffer = es->buffer;
output->scanout_buffer->busy_count++;
wl_list_remove(&output->scanout_buffer_destroy_listener.link);
wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
&output->scanout_buffer_destroy_listener.link);
wl_list_remove(&output->scanout_buffer_destroy_listener.link);
wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
&output->scanout_buffer_destroy_listener.link);
return;
}
return;
}
if (es->fullscreen_output == output) {
@ -805,14 +813,6 @@ wlsc_output_repaint(struct wlsc_output *output)
if (ec->overlay)
wlsc_surface_draw(ec->overlay, output, &total_damage);
if (ec->focus)
wl_list_for_each(eid, &ec->input_device_list, link) {
if (&eid->input_device != ec->input_device ||
eid != hw_cursor)
wlsc_surface_draw(eid->sprite, output,
&total_damage);
}
if (ec->fade.spring.current > 0.001)
fade_output(output, ec->fade.spring.current, &total_damage);
}
@ -1076,6 +1076,8 @@ pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
struct wlsc_surface *es;
wl_list_for_each(es, &ec->surface_list, link) {
if (es->surface.client == NULL)
continue;
wlsc_surface_transform(es, device->x, device->y, sx, sy);
if (0 <= *sx && *sx < es->width &&
0 <= *sy && *sy < es->height)
@ -1533,6 +1535,8 @@ wlsc_input_device_init(struct wlsc_input_device *device,
device->sprite = wlsc_surface_create(ec,
device->input_device.x,
device->input_device.y, 32, 32);
wl_list_insert(&ec->surface_list, &device->sprite->link);
device->hotspot_x = 16;
device->hotspot_y = 16;
device->modifier_state = 0;

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