Move buffer creation and buffer details into drm.c and shm.c

dev
Kristian Høgsberg 14 years ago
parent e4762a6ac1
commit 8525a50362
  1. 12
      compositor/compositor-drm.c
  2. 14
      compositor/compositor-wayland.c
  3. 9
      compositor/compositor-x11.c
  4. 118
      compositor/compositor.c
  5. 22
      compositor/compositor.h
  6. 28
      compositor/drm.c
  7. 6
      compositor/shm.c

@ -354,7 +354,13 @@ drm_compositor_create(struct wl_display *display, int connector)
fprintf(stderr, "failed to initialize egl\n");
return NULL;
}
ec->base.destroy = drm_destroy;
ec->base.authenticate = drm_authenticate;
ec->base.present = drm_compositor_present;
ec->base.create_buffer = wlsc_drm_buffer_create;
ec->base.focus = 1;
/* Can't init base class until we have a current egl context */
if (wlsc_compositor_init(&ec->base, display) < 0)
return NULL;
@ -371,10 +377,6 @@ drm_compositor_create(struct wl_display *display, int connector)
wl_event_loop_add_fd(loop, ec->base.drm.fd,
WL_EVENT_READABLE, on_drm_input, ec);
ec->tty = tty_create(&ec->base);
ec->base.destroy = drm_destroy;
ec->base.authenticate = drm_authenticate;
ec->base.present = drm_compositor_present;
ec->base.focus = 1;
return &ec->base;
}

@ -278,9 +278,7 @@ wayland_compositor_create_output(struct wayland_compositor *c,
static struct wl_buffer *
create_invisible_pointer(struct wayland_compositor *c)
{
struct wlsc_drm_buffer *wlsc_buffer;
struct wl_buffer *buffer;
int name, stride;
struct wl_visual *visual;
GLuint texture;
const int width = 1, height = 1;
@ -294,18 +292,8 @@ create_invisible_pointer(struct wayland_compositor *c)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
visual = wl_display_get_premultiplied_argb_visual(c->parent.display);
wlsc_buffer = wlsc_drm_buffer_create(&c->base, width, height, visual);
buffer = c->base.create_buffer(&c->base, width, height, visual, data);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, wlsc_buffer->image);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
eglExportDRMImageMESA(c->base.display, wlsc_buffer->image,
&name, NULL, &stride);
buffer = wl_drm_create_buffer(c->parent.drm, name,
width, height,
stride, visual);
return buffer;
}

@ -676,6 +676,11 @@ x11_compositor_create(struct wl_display *display, int width, int height)
if (x11_compositor_init_egl(c) < 0)
return NULL;
c->base.destroy = x11_destroy;
c->base.authenticate = x11_authenticate;
c->base.present = x11_compositor_present;
c->base.create_buffer = wlsc_drm_buffer_create;
/* Can't init base class until we have a current egl context */
if (wlsc_compositor_init(&c->base, display) < 0)
return NULL;
@ -693,9 +698,5 @@ x11_compositor_create(struct wl_display *display, int width, int height)
WL_EVENT_READABLE,
x11_compositor_handle_event, c);
c->base.destroy = x11_destroy;
c->base.authenticate = x11_authenticate;
c->base.present = x11_compositor_present;
return &c->base;
}

@ -188,33 +188,76 @@ destroy_surface(struct wl_resource *resource, struct wl_client *client)
wlsc_compositor_schedule_repaint(compositor);
}
static int
texture_from_png(const char *filename, int width, int height)
static struct wl_buffer *
create_buffer_from_png(struct wlsc_compositor *ec,
const char *filename, int width, int height)
{
GdkPixbuf *pixbuf;
GError *error = NULL;
void *data;
GLenum format;
int stride, i, n_channels;
unsigned char *pixels, *end, *argb_pixels, *s, *d;
struct wl_buffer *buffer;
pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
width, height,
FALSE, &error);
if (error != NULL)
return -1;
return NULL;
data = gdk_pixbuf_get_pixels(pixbuf);
stride = gdk_pixbuf_get_rowstride(pixbuf);
pixels = gdk_pixbuf_get_pixels(pixbuf);
n_channels = gdk_pixbuf_get_n_channels(pixbuf);
if (gdk_pixbuf_get_has_alpha(pixbuf))
format = GL_RGBA;
else
format = GL_RGB;
argb_pixels = malloc (height * width * 4);
if (argb_pixels == NULL) {
gdk_pixbuf_unref(pixbuf);
return NULL;
}
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
format, GL_UNSIGNED_BYTE, data);
if (n_channels == 4) {
for (i = 0; i < height; i++) {
s = pixels + i * stride;
end = s + width * 4;
d = argb_pixels + i * width * 4;
while (s < end) {
unsigned int t;
#define MULT(_d,c,a,t) \
do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
MULT(d[0], s[2], s[3], t);
MULT(d[1], s[1], s[3], t);
MULT(d[2], s[0], s[3], t);
d[3] = s[3];
s += 4;
d += 4;
}
}
} else if (n_channels == 3) {
for (i = 0; i < height; i++) {
s = pixels + i * stride;
end = s + width * 3;
d = argb_pixels + i * width * 4;
while (s < end) {
d[0] = s[2];
d[1] = s[1];
d[2] = s[0];
d[3] = 0xff;
s += 3;
d += 4;
}
}
}
gdk_pixbuf_unref(pixbuf);
return 0;
buffer = ec->create_buffer(ec, width, height,
&ec->compositor.premultiplied_argb_visual,
argb_pixels);
free(argb_pixels);
return buffer;
}
static const struct {
@ -238,25 +281,15 @@ static void
create_pointer_images(struct wlsc_compositor *ec)
{
int i, count;
GLuint texture;
const int width = 32, height = 32;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
count = ARRAY_LENGTH(pointer_images);
ec->pointer_buffers = malloc(count * sizeof *ec->pointer_buffers);
for (i = 0; i < count; i++) {
ec->pointer_buffers[i] =
wlsc_drm_buffer_create(ec, width, height,
&ec->compositor.argb_visual);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
ec->pointer_buffers[i]->image);
texture_from_png(pointer_images[i].filename, width, height);
create_buffer_from_png(ec,
pointer_images[i].filename,
width, height);
}
}
@ -264,37 +297,20 @@ static struct wlsc_surface *
background_create(struct wlsc_output *output, const char *filename)
{
struct wlsc_surface *background;
GdkPixbuf *pixbuf;
GError *error = NULL;
void *data;
GLenum format;
struct wlsc_compositor *ec = output->compositor;
struct wl_buffer *buffer;
background = wlsc_surface_create(output->compositor,
&output->compositor->compositor.rgb_visual,
&ec->compositor.premultiplied_argb_visual,
output->x, output->y,
output->width, output->height);
if (background == NULL)
return NULL;
pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
output->width,
output->height,
FALSE, &error);
if (error != NULL) {
free(background);
return NULL;
}
data = gdk_pixbuf_get_pixels(pixbuf);
if (gdk_pixbuf_get_has_alpha(pixbuf))
format = GL_RGBA;
else
format = GL_RGB;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
output->width, output->height, 0,
format, GL_UNSIGNED_BYTE, data);
buffer = create_buffer_from_png(output->compositor,
filename,
output->width, output->height);
buffer->attach(buffer, &background->surface);
return background;
}
@ -500,7 +516,7 @@ wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
(struct wlsc_compositor *) device->input_device.compositor;
wlsc_input_device_attach(device,
&compositor->pointer_buffers[type]->buffer,
compositor->pointer_buffers[type],
pointer_images[type].hotspot_x,
pointer_images[type].hotspot_y);
}

@ -77,21 +77,10 @@ struct wlsc_drm {
char *filename;
};
struct wlsc_drm_buffer {
struct wl_buffer buffer;
EGLImageKHR image;
};
struct wlsc_shm {
struct wl_object object;
};
struct wlsc_shm_buffer {
struct wl_buffer buffer;
int32_t stride;
void *data;
};
struct wlsc_compositor {
struct wl_compositor compositor;
@ -101,7 +90,7 @@ struct wlsc_compositor {
EGLContext context;
GLuint fbo, vbo;
GLuint proj_uniform, tex_uniform;
struct wlsc_drm_buffer **pointer_buffers;
struct wl_buffer **pointer_buffers;
struct wl_display *wl_display;
/* We implement the shell interface. */
@ -125,6 +114,10 @@ struct wlsc_compositor {
void (*destroy)(struct wlsc_compositor *ec);
int (*authenticate)(struct wlsc_compositor *c, uint32_t id);
void (*present)(struct wlsc_compositor *c);
struct wl_buffer *(*create_buffer)(struct wlsc_compositor *c,
int32_t width, int32_t height,
struct wl_visual *visual,
const void *data);
};
#define MODIFIER_CTRL (1 << 8)
@ -163,9 +156,10 @@ wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs);
void
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor);
struct wlsc_drm_buffer *
struct wl_buffer *
wlsc_drm_buffer_create(struct wlsc_compositor *ec,
int width, int height, struct wl_visual *visual);
int width, int height,
struct wl_visual *visual, const void *data);
int
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);

@ -22,6 +22,11 @@
#include "compositor.h"
struct wlsc_drm_buffer {
struct wl_buffer buffer;
EGLImageKHR image;
};
static void
drm_authenticate(struct wl_client *client,
struct wl_drm *drm_base, uint32_t id)
@ -197,12 +202,13 @@ wlsc_drm_init(struct wlsc_compositor *ec, int fd, const char *filename)
return 0;
}
struct wlsc_drm_buffer *
wlsc_drm_buffer_create(struct wlsc_compositor *ec,
int width, int height, struct wl_visual *visual)
struct wl_buffer *
wlsc_drm_buffer_create(struct wlsc_compositor *ec, int width, int height,
struct wl_visual *visual, const void *data)
{
struct wlsc_drm_buffer *buffer;
EGLImageKHR image;
GLuint texture;
EGLint image_attribs[] = {
EGL_WIDTH, 0,
@ -222,5 +228,19 @@ wlsc_drm_buffer_create(struct wlsc_compositor *ec,
buffer = wlsc_drm_buffer_create_for_image(ec, image,
width, height, visual);
return buffer;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
glDeleteTextures(1, &texture);
return &buffer->buffer;
}

@ -24,6 +24,12 @@
#include "compositor.h"
struct wlsc_shm_buffer {
struct wl_buffer buffer;
int32_t stride;
void *data;
};
static void
destroy_buffer(struct wl_resource *resource, struct wl_client *client)
{

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