compositor: Screenhoot into a client provided shm buffer

This moves the png writing part to the client and removes the gdk-pixbuf
dependency from the compositor.
This commit is contained in:
Kristian Høgsberg
2011-05-02 12:11:07 -04:00
parent b41d76c151
commit 8544903741
5 changed files with 117 additions and 51 deletions
+1 -3
View File
@@ -29,11 +29,11 @@
#include <sys/ioctl.h>
#include <fcntl.h>
#include <unistd.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <math.h>
#include <linux/input.h>
#include <dlfcn.h>
#include <getopt.h>
#include <signal.h>
#include "wayland-server.h"
#include "compositor.h"
@@ -1883,8 +1883,6 @@ int main(int argc, char *argv[])
{ NULL, }
};
g_type_init(); /* GdkPixbuf needs this, it seems. */
width = 1024;
height = 640;
+12 -32
View File
@@ -17,8 +17,6 @@
*/
#include <stdlib.h>
#include <GLES2/gl2.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include "compositor.h"
#include "screenshooter-server-protocol.h"
@@ -29,40 +27,22 @@ struct screenshooter {
};
static void
screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
screenshooter_shoot(struct wl_client *client,
struct screenshooter *shooter,
struct wl_output *output_base, struct wl_buffer *buffer)
{
struct wlsc_compositor *ec = shooter->ec;
struct wlsc_output *output;
char buffer[256];
GdkPixbuf *pixbuf;
GError *error = NULL;
unsigned char *data;
int i, j;
struct wlsc_output *output = (struct wlsc_output *) output_base;
i = 0;
wl_list_for_each(output, &ec->output_list, link) {
snprintf(buffer, sizeof buffer, "wayland-screenshot-%d.png", i++);
data = malloc(output->width * output->height * 4);
if (data == NULL) {
fprintf(stderr, "couldn't allocate image buffer\n");
continue;
}
if (!wl_buffer_is_shm(buffer))
return;
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, output->width, output->height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
if (buffer->width < output->width || buffer->height < output->height)
return;
/* FIXME: We should just use a RGB visual for the frontbuffer. */
for (j = 3; j < output->width * output->height * 4; j += 4)
data[j] = 0xff;
pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
8, output->width, output->height, output->width * 4,
NULL, NULL);
gdk_pixbuf_save(pixbuf, buffer, "png", &error, NULL);
g_object_unref(pixbuf);
free(data);
}
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, output->width, output->height,
GL_RGBA, GL_UNSIGNED_BYTE,
wl_shm_buffer_get_data(buffer));
}
struct screenshooter_interface screenshooter_implementation = {