compositor: Move non-GL initialization out of weston_compositor_init_gl()

Kristian Høgsberg 12 years ago
parent ecf6edec1f
commit 861a50c141
  1. 16
      src/compositor.c

@ -3144,6 +3144,14 @@ weston_compositor_init(struct weston_compositor *ec,
ec->input_loop = wl_event_loop_create();
weston_spring_init(&ec->fade.spring, 30.0, 1.0, 1.0);
ec->fade.animation.frame = fade_frame;
weston_layer_init(&ec->fade_layer, &ec->layer_list);
weston_layer_init(&ec->cursor_layer, &ec->fade_layer.link);
weston_compositor_schedule_repaint(ec);
return 0;
}
@ -3202,12 +3210,6 @@ weston_compositor_init_gl(struct weston_compositor *ec)
if (ec->has_bind_display)
ec->bind_display(ec->egl_display, ec->wl_display);
weston_spring_init(&ec->fade.spring, 30.0, 1.0, 1.0);
ec->fade.animation.frame = fade_frame;
weston_layer_init(&ec->fade_layer, &ec->layer_list);
weston_layer_init(&ec->cursor_layer, &ec->fade_layer.link);
glActiveTexture(GL_TEXTURE0);
if (weston_shader_init(&ec->texture_shader_rgba,
@ -3233,8 +3235,6 @@ weston_compositor_init_gl(struct weston_compositor *ec)
vertex_shader, solid_fragment_shader) < 0)
return -1;
weston_compositor_schedule_repaint(ec);
return 0;
}

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