Make sure we initialize object hash.

This patch also move the hash implementation details to wayland-util.c.
Kristian Høgsberg 16 years ago committed by Kristian Høgsberg
parent 997e71eb1e
commit 864c468b42
  1. 26
      wayland-util.c
  2. 9
      wayland-util.h
  3. 18
      wayland.c

@ -21,8 +21,34 @@
*/
#include <stdlib.h>
#include <string.h>
#include "wayland.h"
struct wl_hash {
struct wl_object **objects;
uint32_t count, alloc;
};
struct wl_hash *
wl_hash_create(void)
{
struct wl_hash *hash;
hash = malloc(sizeof *hash);
if (hash == NULL)
return hash;
memset(hash, 0, sizeof *hash);
return hash;
}
void
wl_hash_destroy(struct wl_hash *hash)
{
free(hash);
}
int wl_hash_insert(struct wl_hash *hash, struct wl_object *object)
{
struct wl_object **objects;

@ -36,11 +36,10 @@
const typeof( ((type *)0)->member ) *__mptr = (ptr); \
(type *)( (char *)__mptr - offsetof(type,member) );})
struct wl_hash {
struct wl_object **objects;
uint32_t count, alloc, id;
};
struct wl_object;
struct wl_hash;
struct wl_hash *wl_hash_create(void);
void wl_hash_destroy(struct wl_hash *hash);
int wl_hash_insert(struct wl_hash *hash, struct wl_object *object);
struct wl_object *wl_hash_lookup(struct wl_hash *hash, uint32_t id);
void wl_hash_delete(struct wl_hash *hash, struct wl_object *object);

@ -49,7 +49,7 @@ struct wl_client {
struct wl_display {
struct wl_object base;
struct wl_event_loop *loop;
struct wl_hash objects;
struct wl_hash *objects;
struct wl_object *pointer;
@ -317,7 +317,7 @@ wl_client_demarshal(struct wl_client *client, struct wl_object *target,
break;
case 'o':
types[i] = &ffi_type_pointer;
object = wl_hash_lookup(&client->display->objects, *p);
object = wl_hash_lookup(client->display->objects, *p);
if (object == NULL)
printf("unknown object (%d)\n", *p);
if (object->interface != method->types[j])
@ -329,7 +329,7 @@ wl_client_demarshal(struct wl_client *client, struct wl_object *target,
case 'n':
types[i] = &ffi_type_uint32;
values[i].new_id = *p;
object = wl_hash_lookup(&client->display->objects, *p);
object = wl_hash_lookup(client->display->objects, *p);
if (object != NULL)
printf("object already exists (%d)\n", *p);
p++;
@ -380,7 +380,7 @@ wl_client_connection_data(int fd, uint32_t mask, void *data)
if (len < size)
break;
object = wl_hash_lookup(&client->display->objects, p[0]);
object = wl_hash_lookup(client->display->objects, p[0]);
if (object == NULL) {
wl_client_marshal(client, &client->display->base,
WL_DISPLAY_INVALID_OBJECT, p[0]);
@ -518,7 +518,7 @@ wl_display_create_surface(struct wl_client *client,
}
ref->object = &surface->base;
wl_hash_insert(&display->objects, &surface->base);
wl_hash_insert(display->objects, &surface->base);
wl_list_insert(client->object_list.prev, &ref->link);
return 0;
@ -575,6 +575,12 @@ wl_display_create(void)
return NULL;
}
display->objects = wl_hash_create();
if (display->objects == NULL) {
free(display);
return NULL;
}
wl_list_init(&display->surface_list);
wl_list_init(&display->client_list);
wl_list_init(&display->global_list);
@ -597,7 +603,7 @@ WL_EXPORT void
wl_display_add_object(struct wl_display *display, struct wl_object *object)
{
object->id = display->id++;
wl_hash_insert(&display->objects, object);
wl_hash_insert(display->objects, object);
}
WL_EXPORT int

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