compositor: fix blending for full-surface alpha

We can use and render the opaque region only, if we are not applying a
full-surface alpha.

Test case: weston-terminal; use super+alt+mousewheel to adjust the
window transparency. Before it went black, now it blends correctly.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
dev
Pekka Paalanen 12 years ago committed by Kristian Høgsberg
parent 6b5585be0d
commit 8a15bb83f3
  1. 31
      src/compositor.c

@ -1280,18 +1280,17 @@ repaint_region(struct weston_surface *es, pixman_region32_t *region,
WL_EXPORT void
weston_surface_draw(struct weston_surface *es, struct weston_output *output,
pixman_region32_t *damage)
pixman_region32_t *damage) /* in global coordinates */
{
struct weston_compositor *ec = es->compositor;
/* repaint bounding region in global coordinates: */
pixman_region32_t repaint;
/* regions of surface to draw opaque/blended in surface coordinates: */
pixman_region32_t surface_opaque, surface_blend;
/* non-opaque region in surface coordinates: */
pixman_region32_t surface_blend;
GLint filter;
int i;
pixman_region32_init(&repaint);
pixman_region32_init(&surface_opaque);
pixman_region32_init(&surface_blend);
pixman_region32_intersect(&repaint,
@ -1305,20 +1304,13 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
&ec->primary_plane.damage, &repaint);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
if (1 || es->alpha < 1.0) {
/* blended region is whole surface minus opaque region: */
pixman_region32_init_rect(&surface_blend, 0, 0,
es->geometry.width, es->geometry.height);
pixman_region32_init(&surface_opaque);
pixman_region32_copy(&surface_opaque, &es->opaque);
/* blended region is whole surface minus opaque region: */
pixman_region32_init_rect(&surface_blend, 0, 0,
es->geometry.width, es->geometry.height);
if (es->alpha >= 1.0)
pixman_region32_subtract(&surface_blend, &surface_blend,
&surface_opaque);
} else {
/* whole surface is opaque: */
pixman_region32_init_rect(&surface_opaque, 0, 0,
es->geometry.width, es->geometry.height);
pixman_region32_init(&surface_blend);
}
&es->opaque);
if (ec->current_shader != es->shader) {
glUseProgram(es->shader->program);
@ -1343,9 +1335,9 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
glTexParameteri(es->target, GL_TEXTURE_MAG_FILTER, filter);
}
if (pixman_region32_not_empty(&surface_opaque)) {
if (pixman_region32_not_empty(&es->opaque) && es->alpha >= 1.0) {
glDisable(GL_BLEND);
repaint_region(es, &repaint, &surface_opaque);
repaint_region(es, &repaint, &es->opaque);
}
if (pixman_region32_not_empty(&surface_blend)) {
@ -1355,7 +1347,6 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
out:
pixman_region32_fini(&repaint);
pixman_region32_fini(&surface_opaque);
pixman_region32_fini(&surface_blend);
}

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