compositor: Keep a z-ordered list of planes

This let us clear a plane's opaque region without adding code in the
backend, and will be used in a following commit to change how we track
damage.
dev
Ander Conselvan de Oliveira 12 years ago committed by Kristian Høgsberg
parent ef591aa4e9
commit 8ad1982854
  1. 22
      src/compositor-drm.c
  2. 69
      src/compositor.c
  3. 7
      src/compositor.h

@ -920,26 +920,10 @@ drm_assign_planes(struct weston_output *output)
{
struct drm_compositor *c =
(struct drm_compositor *) output->compositor;
struct drm_output *drm_output = (struct drm_output *) output;
struct drm_sprite *s;
struct weston_surface *es, *next;
pixman_region32_t overlap, surface_overlap;
struct weston_plane *primary, *next_plane;
/* Reset the opaque region of the planes */
pixman_region32_fini(&drm_output->cursor_plane.opaque);
pixman_region32_init(&drm_output->cursor_plane.opaque);
pixman_region32_fini(&drm_output->fb_plane.opaque);
pixman_region32_init(&drm_output->fb_plane.opaque);
wl_list_for_each (s, &c->sprite_list, link) {
if (!drm_sprite_crtc_supported(output, s->possible_crtcs))
continue;
pixman_region32_fini(&s->plane.opaque);
pixman_region32_init(&s->plane.opaque);
}
/*
* Find a surface for each sprite in the output using some heuristics:
* 1) size
@ -1643,6 +1627,10 @@ create_output_for_connector(struct drm_compositor *ec,
weston_plane_init(&output->cursor_plane, 0, 0);
weston_plane_init(&output->fb_plane, 0, 0);
weston_compositor_stack_plane(&ec->base, &output->cursor_plane, NULL);
weston_compositor_stack_plane(&ec->base, &output->fb_plane,
&ec->base.primary_plane);
weston_log("Output %s, (connector %d, crtc %d)\n",
output->name, output->connector_id, output->crtc_id);
wl_list_for_each(m, &output->base.mode_list, link)
@ -1716,6 +1704,8 @@ create_sprites(struct drm_compositor *ec)
plane->count_formats * sizeof(plane->formats[0]));
drmModeFreePlane(plane);
weston_plane_init(&sprite->plane, 0, 0);
weston_compositor_stack_plane(&ec->base, &sprite->plane,
&ec->base.primary_plane);
wl_list_insert(&ec->sprite_list, &sprite->link);
}

@ -1096,6 +1096,38 @@ surface_accumulate_damage(struct weston_surface *surface,
pixman_region32_union(opaque, opaque, &surface->transform.opaque);
}
static void
compositor_accumulate_damage(struct weston_compositor *ec)
{
struct weston_plane *plane;
struct weston_surface *es;
pixman_region32_t opaque;
pixman_region32_init(&opaque);
wl_list_for_each(plane, &ec->plane_list, link) {
pixman_region32_fini(&plane->opaque);
pixman_region32_init(&plane->opaque);
}
wl_list_for_each(es, &ec->surface_list, link) {
surface_accumulate_damage(es, &opaque);
/* Both the renderer and the backend have seen the buffer
* by now. If renderer needs the buffer, it has its own
* reference set. If the backend wants to keep the buffer
* around for migrating the surface into a non-primary plane
* later, keep_buffer is true. Otherwise, drop the core
* reference now, and allow early buffer release. This enables
* clients to use single-buffering.
*/
if (!es->keep_buffer)
weston_buffer_reference(&es->buffer_ref, NULL);
}
pixman_region32_fini(&opaque);
}
static void
weston_output_repaint(struct weston_output *output, uint32_t msecs)
{
@ -1105,7 +1137,7 @@ weston_output_repaint(struct weston_output *output, uint32_t msecs)
struct weston_animation *animation, *next;
struct weston_frame_callback *cb, *cnext;
struct wl_list frame_callback_list;
pixman_region32_t opaque, output_damage;
pixman_region32_t output_damage;
weston_compositor_update_drag_surfaces(ec);
@ -1130,27 +1162,7 @@ weston_output_repaint(struct weston_output *output, uint32_t msecs)
wl_list_for_each(es, &ec->surface_list, link)
weston_surface_move_to_plane(es, &ec->primary_plane);
pixman_region32_init(&opaque);
pixman_region32_fini(&ec->primary_plane.opaque);
pixman_region32_init(&ec->primary_plane.opaque);
wl_list_for_each(es, &ec->surface_list, link) {
surface_accumulate_damage(es, &opaque);
/* Both the renderer and the backend have seen the buffer
* by now. If renderer needs the buffer, it has its own
* reference set. If the backend wants to keep the buffer
* around for migrating the surface into a non-primary plane
* later, keep_buffer is true. Otherwise, drop the core
* reference now, and allow early buffer release. This enables
* clients to use single-buffering.
*/
if (!es->keep_buffer)
weston_buffer_reference(&es->buffer_ref, NULL);
}
pixman_region32_fini(&opaque);
compositor_accumulate_damage(ec);
pixman_region32_init(&output_damage);
pixman_region32_intersect(&output_damage,
@ -1672,6 +1684,17 @@ weston_plane_release(struct weston_plane *plane)
pixman_region32_fini(&plane->opaque);
}
WL_EXPORT void
weston_compositor_stack_plane(struct weston_compositor *ec,
struct weston_plane *plane,
struct weston_plane *above)
{
if (above)
wl_list_insert(above->link.prev, &plane->link);
else
wl_list_insert(&ec->plane_list, &plane->link);
}
static void
weston_seat_update_drag_surface(struct weston_seat *seat, int dx, int dy);
@ -3059,6 +3082,7 @@ weston_compositor_init(struct weston_compositor *ec,
return -1;
wl_list_init(&ec->surface_list);
wl_list_init(&ec->plane_list);
wl_list_init(&ec->layer_list);
wl_list_init(&ec->seat_list);
wl_list_init(&ec->output_list);
@ -3068,6 +3092,7 @@ weston_compositor_init(struct weston_compositor *ec,
wl_list_init(&ec->debug_binding_list);
weston_plane_init(&ec->primary_plane, 0, 0);
weston_compositor_stack_plane(ec, &ec->primary_plane, NULL);
if (weston_compositor_xkb_init(ec, &xkb_names) < 0)
return -1;

@ -269,6 +269,7 @@ struct weston_plane {
pixman_region32_t damage;
pixman_region32_t opaque;
int32_t x, y;
struct wl_list link;
};
struct weston_renderer {
@ -314,6 +315,7 @@ struct weston_compositor {
struct wl_list seat_list;
struct wl_list layer_list;
struct wl_list surface_list;
struct wl_list plane_list;
struct wl_list key_binding_list;
struct wl_list button_binding_list;
struct wl_list axis_binding_list;
@ -576,6 +578,11 @@ weston_plane_init(struct weston_plane *plane, int32_t x, int32_t y);
void
weston_plane_release(struct weston_plane *plane);
void
weston_compositor_stack_plane(struct weston_compositor *ec,
struct weston_plane *plane,
struct weston_plane *above);
void
weston_output_finish_frame(struct weston_output *output, uint32_t msecs);
void

Loading…
Cancel
Save