input: Pass the appropriate pointer type to bindings instead of a seat
Normally we need to check if a seat's [device_type]_count is > 0 before we can use the associated pointer. However, in a binding you're guaranteed that the seat has a device of that type. If we pass in that type instead of the seat, it's obvious we don't have to test it. The bindings can still get the seat pointer via whatever->seat if they need it. This is preparation for a follow up patch that prevents direct access to seat->device_type pointers, and this will save us a few tests at that point. Reviewed-by: Jonas Ådahl <jadahl@gmail.com> Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
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committed by
Bryce Harrington
parent
0720ea36c8
commit
8ae2db5b0c
@@ -355,8 +355,8 @@ shell_destroy(struct wl_listener *listener, void *data)
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}
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static void
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terminate_binding(struct weston_seat *seat, uint32_t time, uint32_t key,
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void *data)
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terminate_binding(struct weston_keyboard *keyboard, uint32_t time,
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uint32_t key, void *data)
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{
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struct weston_compositor *compositor = data;
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