Factor out session switching stuff to struct wlsc_session.

dev
Kristian Høgsberg 16 years ago
parent b22382bfdc
commit 8da19acab7
  1. 416
      wayland-system-compositor.c

@ -129,11 +129,17 @@ struct wlsc_compositor {
uint32_t meta_state;
struct wl_list animate_list;
struct wlsc_surface *primary;
struct wlsc_session *primary;
struct wl_list session_list;
};
#define META_DOWN 256
struct wlsc_vector {
GLdouble x, y, z;
};
struct wlsc_animate {
struct wl_list link;
void (*animate)(struct wlsc_animate *animate,
@ -141,8 +147,13 @@ struct wlsc_animate {
uint32_t frame, uint32_t msecs);
};
struct wlsc_vector {
GLdouble x, y, z;
struct wlsc_session {
struct wlsc_surface *surface;
struct wlsc_vector target, current, previous;
GLdouble target_angle, current_angle, previous_angle;
struct wlsc_animate animate;
struct wl_list link;
struct wlsc_listener listener;
};
struct wlsc_surface {
@ -156,9 +167,8 @@ struct wlsc_surface {
struct wl_list link;
struct wlsc_matrix matrix;
struct wlsc_vector target, current, previous;
GLdouble target_angle, current_angle, previous_angle;
struct wlsc_animate animate;
/* FIXME: This should be it's own object at some point. */
struct wlsc_session session;
};
static const char *option_background = "background.jpg";
@ -317,21 +327,6 @@ wlsc_matrix_rotate(struct wlsc_matrix *matrix,
wlsc_matrix_multiply(matrix, &rotate);
}
static void
wlsc_surface_update_matrix(struct wlsc_surface *es)
{
GLdouble tx, ty;
tx = es->map.x + es->map.width / 2;
ty = es->map.y + es->map.height / 2;
wlsc_matrix_init(&es->matrix);
wlsc_matrix_translate(&es->matrix, -tx, -ty, 0);
wlsc_matrix_rotate(&es->matrix, es->current_angle, 0, 1, 0);
wlsc_matrix_translate(&es->matrix, tx + es->current.x,
ty + es->current.y, es->current.z);
}
static void
wlsc_surface_init(struct wlsc_surface *surface,
struct wlsc_compositor *compositor, struct wl_visual *visual,
@ -345,17 +340,7 @@ wlsc_surface_init(struct wlsc_surface *surface,
surface->map.height = height;
surface->surface = EGL_NO_SURFACE;
surface->visual = visual;
surface->current.x = 0;
surface->current.y = 0;
surface->current.z = 0;
surface->current_angle = 0;
surface->target.x = 0;
surface->target.y = 0;
surface->target.z = 0;
surface->target_angle = 0;
surface->previous_angle = 0;
wlsc_surface_update_matrix(surface);
wlsc_matrix_init(&surface->matrix);
}
static struct wlsc_surface *
@ -391,17 +376,17 @@ static void
wlsc_surface_destroy(struct wlsc_surface *surface,
struct wlsc_compositor *compositor)
{
struct wlsc_listener *l;
struct wlsc_listener *l, *next;
l = container_of(compositor->surface_destroy_listener_list.next,
struct wlsc_listener, link);
while (&l->link != &compositor->surface_destroy_listener_list) {
next = container_of(l->link.next, struct wlsc_listener, link);
l->func(l, surface);
l = container_of(l->link.next, struct wlsc_listener, link);
l = next;
}
wl_list_remove(&surface->link);
wl_list_remove(&surface->animate.link);
glDeleteTextures(1, &surface->texture);
if (surface->surface != EGL_NO_SURFACE)
@ -555,6 +540,24 @@ wlsc_surface_draw(struct wlsc_surface *es)
glPopMatrix();
}
static void
wlsc_surface_raise(struct wlsc_surface *surface)
{
struct wlsc_compositor *compositor = surface->compositor;
wl_list_remove(&surface->link);
wl_list_insert(compositor->surface_list.prev, &surface->link);
}
static void
wlsc_surface_lower(struct wlsc_surface *surface)
{
struct wlsc_compositor *compositor = surface->compositor;
wl_list_remove(&surface->link);
wl_list_insert(&compositor->surface_list, &surface->link);
}
static void
wlsc_vector_add(struct wlsc_vector *v1, struct wlsc_vector *v2)
{
@ -599,7 +602,7 @@ repaint_output(struct wlsc_output *output)
output->height / s, -output->height / s, 1, 2 * s);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0, 0, 0.2, 1);
glClearColor(0, 0, 0, 1);
glTranslatef(-output->width / 2, -output->height / 2, -s / 2);
@ -671,14 +674,14 @@ repaint(void *data)
}
static void
schedule_repaint(struct wlsc_compositor *ec)
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
{
struct wl_event_loop *loop;
ec->repaint_needed = 1;
if (!ec->repaint_on_timeout) {
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_idle(loop, repaint, ec);
compositor->repaint_needed = 1;
if (!compositor->repaint_on_timeout) {
loop = wl_display_get_event_loop(compositor->wl_display);
wl_event_loop_add_idle(loop, repaint, compositor);
}
}
@ -691,7 +694,7 @@ surface_destroy(struct wl_client *client,
wlsc_surface_destroy(es, ec);
schedule_repaint(ec);
wlsc_compositor_schedule_repaint(ec);
}
static void
@ -727,6 +730,9 @@ surface_attach(struct wl_client *client,
eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D);
}
static void
wlsc_session_update_matrix(struct wlsc_session *session);
static void
surface_map(struct wl_client *client,
struct wl_surface *surface,
@ -738,7 +744,8 @@ surface_map(struct wl_client *client,
es->map.y = y;
es->map.width = width;
es->map.height = height;
wlsc_surface_update_matrix(es);
wlsc_session_update_matrix(&es->session);
}
static void
@ -782,71 +789,210 @@ const static struct wl_surface_interface surface_interface = {
};
static void
animate_surface(struct wlsc_animate *animate,
wlsc_session_update_matrix(struct wlsc_session *session)
{
GLdouble tx, ty;
struct wlsc_surface *s = session->surface;
tx = s->map.x + s->map.width / 2;
ty = s->map.y + s->map.height / 2;
wlsc_matrix_init(&s->matrix);
wlsc_matrix_translate(&s->matrix, -tx, -ty, 0);
wlsc_matrix_rotate(&s->matrix, session->current_angle, 0, 1, 0);
wlsc_matrix_translate(&s->matrix, tx + session->current.x,
ty + session->current.y, session->current.z);
}
static void
wl_session_animate(struct wlsc_animate *animate,
struct wlsc_compositor *compositor,
uint32_t frame, uint32_t msecs)
{
struct wlsc_session *session;
struct wlsc_surface *s;
double angle_force, angle;
struct wlsc_vector force, tmp;
double step = 0.3;
double friction = 1;
double step = 0.2;
double friction = 1.5;
double spring = 0.2;
s = container_of(animate, struct wlsc_surface, animate);
session = container_of(animate, struct wlsc_session, animate);
s = session->surface;
angle = s->current_angle;
angle_force = (s->target_angle - angle) * spring +
(s->previous_angle - angle) * friction;
angle = session->current_angle;
angle_force = (session->target_angle - angle) * spring +
(session->previous_angle - angle) * friction;
s->current_angle = angle + (angle - s->previous_angle) + angle_force * step;
s->previous_angle = angle;
session->current_angle =
angle + (angle - session->previous_angle) + angle_force * step;
session->previous_angle = angle;
force = s->target;
wlsc_vector_subtract(&force, &s->current);
force = session->target;
wlsc_vector_subtract(&force, &session->current);
wlsc_vector_scalar(&force, spring);
tmp = s->previous;
wlsc_vector_subtract(&tmp, &s->current);
tmp = session->previous;
wlsc_vector_subtract(&tmp, &session->current);
wlsc_vector_scalar(&tmp, friction);
wlsc_vector_add(&force, &tmp);
wlsc_vector_scalar(&force, step);
wlsc_vector_add(&force, &s->current);
wlsc_vector_subtract(&force, &s->previous);
s->previous = s->current;
wlsc_vector_add(&s->current, &force);
wlsc_vector_add(&force, &session->current);
wlsc_vector_subtract(&force, &session->previous);
session->previous = session->current;
wlsc_vector_add(&session->current, &force);
wlsc_surface_update_matrix(s);
wlsc_session_update_matrix(session);
tmp = s->current;
wlsc_vector_subtract(&tmp, &s->target);
tmp = session->current;
wlsc_vector_subtract(&tmp, &session->target);
if (tmp.x * tmp.x + tmp.y * tmp.y + tmp.z * tmp.z > 0.001) {
schedule_repaint(compositor);
wlsc_compositor_schedule_repaint(compositor);
} else {
wl_list_remove(&session->animate.link);
wl_list_init(&session->animate.link);
}
}
static void
wlsc_session_activate(struct wlsc_compositor *compositor, struct wlsc_session *session)
{
struct wlsc_session *s;
int i;
compositor->primary = session;
if (wl_list_empty(&compositor->session_list))
return;
session->target.x = 0;
session->target.y = 0;
session->target.z = -600;
session->target_angle = 0;
wl_list_remove(&session->animate.link);
wl_list_insert(compositor->animate_list.prev, &session->animate.link);
i = 0;
s = container_of(session->link.prev,
struct wlsc_session, link);
while (&s->link != &compositor->session_list) {
s->target.x = -1000 - 500 * i;
s->target.y = 0;
s->target.z = -2500;
s->target_angle = M_PI / 4;
wl_list_remove(&s->animate.link);
wl_list_init(&s->animate.link);
wl_list_insert(compositor->animate_list.prev, &s->animate.link);
wlsc_surface_lower(s->surface);
s = container_of(s->link.prev,
struct wlsc_session, link);
i++;
}
i = 0;
s = container_of(session->link.next,
struct wlsc_session, link);
while (&s->link != &compositor->session_list) {
s->target.x = 1000 + 500 * i;
s->target.y = 0;
s->target.z = -2500;
s->target_angle = -M_PI / 4;
wl_list_remove(&s->animate.link);
wl_list_insert(compositor->animate_list.prev, &s->animate.link);
wlsc_surface_lower(s->surface);
s = container_of(s->link.next,
struct wlsc_session, link);
i++;
}
wlsc_compositor_schedule_repaint(compositor);
}
static void
wlsc_session_handle_surface_destroy(struct wlsc_listener *listener,
struct wlsc_surface *surface)
{
struct wlsc_session *session =
container_of(listener, struct wlsc_session, listener);
struct wlsc_compositor *compositor;
struct wlsc_session *primary;
if (session->surface != surface)
return;
compositor = session->surface->compositor;
if (compositor->primary == session) {
printf("destroy session %p [%p, %p]\n", session, session->link.prev, session->link.next);
if (session->link.next != &compositor->session_list)
primary = container_of(session->link.next,
struct wlsc_session, link);
else if (session->link.prev != &compositor->session_list)
primary = container_of(session->link.prev,
struct wlsc_session, link);
else
primary = NULL;
}
wl_list_remove(&session->animate.link);
wl_list_remove(&session->link);
wl_list_remove(&session->listener.link);
if (compositor->primary == session) {
printf("activating session %p\n", primary);
wlsc_session_activate(compositor, primary);
}
}
static void
wlsc_session_init(struct wlsc_session *session, struct wlsc_surface *surface)
{
struct wlsc_compositor *c = surface->compositor;
session->animate.animate = wl_session_animate;
wl_list_init(&session->animate.link);
wl_list_insert(c->session_list.prev, &session->link);
session->surface = surface;
session->current.x = 0;
session->current.y = 0;
session->current.z = 0;
session->current_angle = 0;
session->target.x = 0;
session->target.y = 0;
session->target.z = 0;
session->target_angle = 0;
session->previous_angle = 0;
wlsc_session_update_matrix(session);
session->listener.func = wlsc_session_handle_surface_destroy;
wl_list_insert(c->surface_destroy_listener_list.prev,
&session->listener.link);
printf("added session %p [%p, %p]\n", session, session->link.prev, session->link.next);
printf(" - prev [%p]\n", session->link.prev->prev);
}
static void
compositor_create_surface(struct wl_client *client,
struct wl_compositor *compositor, uint32_t id)
{
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
struct wlsc_surface *es;
struct wlsc_surface *surface;
es = malloc(sizeof *es);
if (es == NULL)
surface = malloc(sizeof *surface);
if (surface == NULL)
/* FIXME: Send OOM event. */
return;
wlsc_surface_init(es, ec, NULL, 0, 0, 0, 0);
es->animate.animate = animate_surface;
wl_list_init(&es->animate.link);
wlsc_surface_init(surface, ec, NULL, 0, 0, 0, 0);
wl_list_insert(ec->surface_list.prev, &es->link);
wl_client_add_surface(client, &es->base,
wl_list_insert(ec->surface_list.prev, &surface->link);
wl_client_add_surface(client, &surface->base,
&surface_interface, id);
wlsc_session_init(&surface->session, surface);
wlsc_session_activate(ec, &surface->session);
}
static void
@ -855,7 +1001,7 @@ compositor_commit(struct wl_client *client,
{
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
schedule_repaint(ec);
wlsc_compositor_schedule_repaint(ec);
wl_client_send_acknowledge(client, compositor, key, ec->current_frame);
}
@ -982,121 +1128,100 @@ notify_motion(struct wlsc_input_device *device, int x, int y)
device->sprite->map.x = x - hotspot_x;
device->sprite->map.y = y - hotspot_y;
schedule_repaint(device->ec);
wlsc_compositor_schedule_repaint(device->ec);
}
void
notify_button(struct wlsc_input_device *device,
int32_t button, int32_t state)
{
struct wlsc_surface *es;
struct wlsc_compositor *ec = device->ec;
struct wlsc_surface *surface;
struct wlsc_compositor *compositor = device->ec;
int32_t sx, sy;
if (!ec->vt_active)
if (!compositor->vt_active)
return;
es = pick_surface(device, &sx, &sy);
if (es) {
wl_list_remove(&es->link);
wl_list_insert(device->ec->surface_list.prev, &es->link);
surface = pick_surface(device, &sx, &sy);
if (surface) {
wlsc_surface_raise(surface);
if (state) {
/* FIXME: We need callbacks when the surfaces
* we reference here go away. */
device->grab++;
device->grab_surface = es;
wlsc_input_device_set_keyboard_focus(device, es);
device->grab_surface = surface;
wlsc_input_device_set_keyboard_focus(device,
surface);
} else {
device->grab--;
}
/* FIXME: Swallow click on raise? */
wl_surface_post_event(&es->base, &device->base,
wl_surface_post_event(&surface->base, &device->base,
WL_INPUT_BUTTON, button, state,
device->x, device->y, sx, sy);
schedule_repaint(device->ec);
wlsc_compositor_schedule_repaint(compositor);
}
}
static void on_term_signal(int signal_number, void *data);
static void
update_surface_targets(struct wlsc_compositor *compositor, int primary)
{
struct wlsc_surface *s;
int i;
i = 0;
s = container_of(compositor->surface_list.next,
struct wlsc_surface, link);
while (&s->link != &compositor->surface_list) {
if (i < primary) {
s->target.x = -400 + 500 * (i - primary);
s->target.y = 0;
s->target.z = -1500;
s->target_angle = M_PI / 4;
} else if (i == primary) {
s->target.x = 0;
s->target.y = 0;
s->target.z = -1000;
s->target_angle = 0;
compositor->primary = s;
} else {
s->target.x = 400 + 500 * (i - primary);
s->target.y = 0;
s->target.z = -1500;
s->target_angle = -M_PI / 4;
}
wl_list_remove(&s->animate.link);
wl_list_insert(compositor->animate_list.prev, &s->animate.link);
s = container_of(s->link.next,
struct wlsc_surface, link);
i++;
}
schedule_repaint(compositor);
}
void
notify_key(struct wlsc_input_device *device,
uint32_t key, uint32_t state)
{
struct wlsc_compositor *ec = device->ec;
struct wlsc_compositor *compositor = device->ec;
struct wlsc_session *s;
uint32_t *k, *end;
if (!ec->vt_active)
if (!compositor->vt_active)
return;
switch (key | ec->meta_state) {
switch (key | compositor->meta_state) {
case KEY_EJECTCD | META_DOWN:
on_term_signal(SIGTERM, ec);
on_term_signal(SIGTERM, compositor);
return;
case KEY_1 | META_DOWN:
case KEY_2 | META_DOWN:
case KEY_3 | META_DOWN:
case KEY_4 | META_DOWN:
case KEY_5 | META_DOWN:
update_surface_targets(ec, key - KEY_1);
case KEY_LEFT | META_DOWN:
if (!compositor->primary || !state)
break;
s = container_of(compositor->primary->link.prev,
struct wlsc_session, link);
if (&s->link != &compositor->session_list) {
wlsc_session_activate(compositor, s);
if (device->grab == 0)
wlsc_input_device_set_keyboard_focus(device, ec->primary);
device->keyboard_focus = ec->primary;
wlsc_input_device_set_keyboard_focus(device, s->surface);
}
return;
case KEY_RIGHT | META_DOWN:
if (!compositor->primary || !state)
break;
s = container_of(compositor->primary->link.next,
struct wlsc_session, link);
if (&s->link != &compositor->session_list) {
wlsc_session_activate(compositor, s);
if (device->grab == 0)
wlsc_input_device_set_keyboard_focus(device, s->surface);
}
return;
case KEY_LEFTMETA:
case KEY_RIGHTMETA:
case KEY_LEFTMETA | META_DOWN:
case KEY_RIGHTMETA | META_DOWN:
ec->meta_state = state ? META_DOWN : 0;
if (state == 0 && ec->primary != NULL) {
ec->primary->target.z = 0;
wl_list_remove(&ec->primary->animate.link);
wl_list_insert(&ec->animate_list,
&ec->primary->animate.link);
schedule_repaint(ec);
compositor->meta_state = state ? META_DOWN : 0;
if (state == 0 && compositor->primary) {
s = compositor->primary;
s->target.z = 0;
wl_list_remove(&s->animate.link);
wl_list_insert(compositor->animate_list.prev, &s->animate.link);
wlsc_compositor_schedule_repaint(compositor);
}
return;
}
@ -1542,9 +1667,10 @@ wlsc_compositor_create(struct wl_display *display)
setup_tty(ec, loop);
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
schedule_repaint(ec);
wlsc_compositor_schedule_repaint(ec);
wl_list_init(&ec->animate_list);
wl_list_init(&ec->session_list);
return ec;
}

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