animation.c: Schedule a repaint when the animation is done
Otherwise we don't repaint with the final state of the surface and we're stuck with the second-to-last frame of the animation until something else (moving the mouse or such) triggers a redraw. https://bugs.freedesktop.org/show_bug.cgi?id=70930
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@@ -167,6 +167,7 @@ weston_view_animation_frame(struct weston_animation *base,
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weston_spring_update(&animation->spring, msecs);
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weston_spring_update(&animation->spring, msecs);
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if (weston_spring_done(&animation->spring)) {
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if (weston_spring_done(&animation->spring)) {
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weston_view_schedule_repaint(animation->view);
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weston_view_animation_destroy(animation);
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weston_view_animation_destroy(animation);
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return;
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return;
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}
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}
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