Track client objects and destroy them on disconnect.

We're going to need a virtual destructor eventually...
Kristian Høgsberg 16 years ago
parent ef7a9ca8c9
commit 94a2e86dcb
  1. 40
      wayland.c

@ -14,6 +14,11 @@
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
#define container_of(ptr, type, member) ({ \
const typeof( ((type *)0)->member ) *__mptr = (ptr); \
(type *)( (char *)__mptr - offsetof(type,member) );})
struct wl_list {
struct wl_list *prev;
struct wl_list *next;
@ -45,6 +50,7 @@ struct wl_client {
struct wl_connection *connection;
struct wl_event_source *source;
struct wl_display *display;
struct wl_list object_list;
};
struct wl_display {
@ -78,6 +84,10 @@ struct wl_surface {
void *compositor_data;
};
struct wl_object_ref {
struct wl_object *object;
struct wl_list link;
};
static void
wl_surface_destroy(struct wl_client *client,
@ -279,6 +289,7 @@ wl_client_event(struct wl_client *client, struct wl_object *object, uint32_t eve
#define WL_DISPLAY_INVALID_OBJECT 0
#define WL_DISPLAY_INVALID_METHOD 1
#define WL_DISPLAY_NO_MEMORY 2
static void
wl_client_connection_data(int fd, uint32_t mask, void *data)
@ -383,6 +394,7 @@ wl_client_create(struct wl_display *display, int fd)
client->connection = wl_connection_create(fd,
wl_client_connection_update,
client);
wl_list_init(&client->object_list);
wl_connection_write(client->connection,
&display->client_id_range,
@ -397,7 +409,18 @@ wl_client_create(struct wl_display *display, int fd)
void
wl_client_destroy(struct wl_client *client)
{
struct wl_object_ref *ref;
printf("disconnect from client %p\n", client);
while (client->object_list.next != &client->object_list) {
ref = container_of(client->object_list.next,
struct wl_object_ref, link);
wl_list_remove(&ref->link);
wl_surface_destroy(client, (struct wl_surface *) ref->object);
free(ref);
}
wl_event_loop_remove_source(client->display->loop, client->source);
wl_connection_destroy(client->connection);
free(client);
@ -408,11 +431,20 @@ wl_display_create_surface(struct wl_client *client,
struct wl_display *display, uint32_t id)
{
struct wl_surface *surface;
struct wl_object_ref *ref;
surface = wl_surface_create(display, id);
wl_hash_insert(&display->objects, &surface->base);
/* FIXME: garbage collect client resources when client exits. */
ref = malloc(sizeof *ref);
if (ref == NULL) {
wl_client_event(client, &display->base,
WL_DISPLAY_NO_MEMORY);
return -1;
}
ref->object = &surface->base;
wl_hash_insert(&display->objects, &surface->base);
wl_list_insert(client->object_list.prev, &ref->link);
return 0;
}
@ -532,10 +564,6 @@ wl_display_add_socket(struct wl_display *display)
}
#define container_of(ptr, type, member) ({ \
const typeof( ((type *)0)->member ) *__mptr = (ptr); \
(type *)( (char *)__mptr - offsetof(type,member) );})
struct wl_surface_iterator {
struct wl_list *head;
struct wl_surface *surface;

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