desktop-shell: background should be opaque
Toytoolkit does not support setting opaqueness for anything else than the immediate child widget of the frame widget. Backgrounds do not have frames, so we need to poke it in manually. This should allow Weston to paint the background without blending. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This commit is contained in:
committed by
Kristian Høgsberg
parent
fedc527723
commit
9564c75163
@@ -636,6 +636,8 @@ background_draw(struct widget *widget, void *data)
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double sx, sy;
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double sx, sy;
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struct rectangle allocation;
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struct rectangle allocation;
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int type = -1;
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int type = -1;
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struct display *display;
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struct wl_region *opaque;
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surface = window_get_surface(background->window);
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surface = window_get_surface(background->window);
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@@ -682,6 +684,13 @@ background_draw(struct widget *widget, void *data)
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cairo_paint(cr);
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cairo_paint(cr);
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cairo_destroy(cr);
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cairo_destroy(cr);
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cairo_surface_destroy(surface);
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cairo_surface_destroy(surface);
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display = window_get_display(background->window);
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opaque = wl_compositor_create_region(display_get_compositor(display));
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wl_region_add(opaque, allocation.x, allocation.y,
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allocation.width, allocation.height);
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wl_surface_set_opaque_region(window_get_wl_surface(background->window), opaque);
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wl_region_destroy(opaque);
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}
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}
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static void
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static void
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