Without this change, weston would crash whenever a nil buffer was passed to input_device_attach() if the cursor sprite was not mapped. While at it, change the unmapping code to use weston_surface_unmap().dev
							parent
							
								
									e2d21e82fc
								
							
						
					
					
						commit
						96b0abd88a
					
				
					Loading…
					
					
				
		Reference in new issue