Workaround gears depending on cairo-gl

Extremely hacky, but at least it doesn't stop the build anymore.
dev
nobled 14 years ago
parent f8475c9366
commit 9835417962
  1. 7
      clients/gears.c
  2. 2
      clients/window.h

@ -222,10 +222,13 @@ allocate_buffer(struct gears *gears)
window_draw(gears->window);
gears->surface[gears->current] = window_get_surface(gears->window);
#ifdef HAVE_CAIRO_GL
image = display_get_image_for_drm_surface(gears->display,
gears->surface[gears->current]);
#else /* XXX: hack to make Wayland compile, even if this example doesn't run */
die("gears cannot allocate buffer: it was compiled without cairo-gl");
return;
#endif
if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
die("faile to make context current\n");

@ -51,10 +51,12 @@ display_get_compositor(struct display *display);
EGLDisplay
display_get_egl_display(struct display *d);
#ifdef HAVE_CAIRO_GL
EGLImageKHR
display_get_image_for_drm_surface(struct display *display,
cairo_surface_t *surface);
#endif
#endif
cairo_surface_t *
display_create_surface(struct display *display,

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