From 9892a62b4590e9e636d4ac1493e414838064862c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Kristian=20H=C3=B8gsberg?= Date: Tue, 5 Jun 2012 10:49:22 -0400 Subject: [PATCH] compositor: Remove left-over 'bright' shader uniform --- src/compositor.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/compositor.c b/src/compositor.c index 51adc364..7cc176c6 100644 --- a/src/compositor.c +++ b/src/compositor.c @@ -2634,7 +2634,6 @@ static const char texture_fragment_shader[] = "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "uniform float alpha;\n" - "uniform float bright;\n" "uniform float texwidth;\n" "uniform vec4 opaque;\n" "void main()\n"