compositor: Insert dnd icon surface below device sprite surface
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-1
@@ -1936,7 +1936,7 @@ weston_input_update_drag_surface(struct wl_input_device *input_device,
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if (device->drag_surface->output == NULL &&
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if (device->drag_surface->output == NULL &&
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device->drag_surface->buffer) {
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device->drag_surface->buffer) {
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wl_list_insert(weston_compositor_top(device->compositor),
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wl_list_insert(&device->sprite->link,
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&device->drag_surface->link);
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&device->drag_surface->link);
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weston_surface_assign_output(device->drag_surface);
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weston_surface_assign_output(device->drag_surface);
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empty_region(&device->drag_surface->input);
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empty_region(&device->drag_surface->input);
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