Fix on-the-fly transparency changes in pixman-renderer

This fixes :
- leaking the mask used to simulate transparency ;
- code style (definitions moved up, use of brackets) ;
- applying an opaque region when transparency is
 wanted (shound not happen).

Signed-off-by: Manuel Bachmann <manuel.bachmann@open.eurogiciel.org>
dev
Manuel Bachmann 11 years ago committed by Kristian Høgsberg
parent 4d085e709d
commit 9c4ab6612f
  1. 16
      src/pixman-renderer.c

@ -181,6 +181,8 @@ repaint_region(struct weston_view *ev, struct weston_output *output,
float view_x, view_y;
pixman_transform_t transform;
pixman_fixed_t fw, fh;
pixman_image_t *mask_image;
pixman_color_t mask = { 0, };
/* The final region to be painted is the intersection of
* 'region' and 'surf_region'. However, 'region' is in the global
@ -340,12 +342,12 @@ repaint_region(struct weston_view *ev, struct weston_output *output,
if (ps->buffer_ref.buffer)
wl_shm_buffer_begin_access(ps->buffer_ref.buffer->shm_buffer);
pixman_image_t *mask_image;
if (ev->alpha < 1.0) {
pixman_color_t mask = { 0x0000, 0x0000, 0x0000, 0xffff*ev->alpha };
mask.alpha = 0xffff * ev->alpha;
mask_image = pixman_image_create_solid_fill(&mask);
} else
} else {
mask_image = NULL;
}
pixman_image_composite32(pixman_op,
ps->image, /* src */
@ -357,6 +359,9 @@ repaint_region(struct weston_view *ev, struct weston_output *output,
pixman_image_get_width (po->shadow_image), /* width */
pixman_image_get_height (po->shadow_image) /* height */);
if (mask_image)
pixman_image_unref(mask_image);
if (ps->buffer_ref.buffer)
wl_shm_buffer_end_access(ps->buffer_ref.buffer->shm_buffer);
@ -404,8 +409,9 @@ draw_view(struct weston_view *ev, struct weston_output *output,
}
/* TODO: Implement repaint_region_complex() using pixman_composite_trapezoids() */
if (ev->transform.enabled &&
ev->transform.matrix.type != WESTON_MATRIX_TRANSFORM_TRANSLATE) {
if (ev->alpha != 1.0 ||
(ev->transform.enabled &&
ev->transform.matrix.type != WESTON_MATRIX_TRANSFORM_TRANSLATE)) {
repaint_region(ev, output, &repaint, NULL, PIXMAN_OP_OVER);
} else {
/* blended region is whole surface minus opaque region: */

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