Rename motion_grab to implicit_grab

Let's just use the same terms as X.
dev
Kristian Høgsberg 13 years ago
parent 0c29eb292e
commit 9c4eecb5c0
  1. 22
      compositor/compositor.c

@ -1194,8 +1194,8 @@ pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
static void
motion_grab_motion(struct wl_grab *grab,
uint32_t time, int32_t x, int32_t y)
implicit_grab_motion(struct wl_grab *grab,
uint32_t time, int32_t x, int32_t y)
{
struct wlsc_input_device *device =
(struct wlsc_input_device *) grab->input_device;
@ -1213,8 +1213,8 @@ motion_grab_motion(struct wl_grab *grab,
}
static void
motion_grab_button(struct wl_grab *grab,
uint32_t time, int32_t button, int32_t state)
implicit_grab_button(struct wl_grab *grab,
uint32_t time, int32_t button, int32_t state)
{
struct wl_resource *resource;
@ -1225,14 +1225,14 @@ motion_grab_button(struct wl_grab *grab,
}
static void
motion_grab_end(struct wl_grab *grab, uint32_t time)
implicit_grab_end(struct wl_grab *grab, uint32_t time)
{
}
static const struct wl_grab_interface motion_grab_interface = {
motion_grab_motion,
motion_grab_button,
motion_grab_end
static const struct wl_grab_interface implicit_grab_interface = {
implicit_grab_motion,
implicit_grab_button,
implicit_grab_end
};
WL_EXPORT void
@ -1394,7 +1394,7 @@ notify_button(struct wl_input_device *device,
compositor->shell->activate(compositor->shell,
surface, wd, time);
wl_input_device_start_grab(device,
&device->motion_grab,
&device->implicit_grab,
button, time);
}
@ -1666,7 +1666,7 @@ wlsc_input_device_init(struct wlsc_input_device *device,
device->hotspot_y = 16;
device->modifier_state = 0;
device->input_device.motion_grab.interface = &motion_grab_interface;
device->input_device.implicit_grab.interface = &implicit_grab_interface;
wl_list_insert(ec->input_device_list.prev, &device->link);

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