compositor: fix transformed opaque surface repainting
Computing the real maximal opaque screen aligned rectangle of a transformed surface is hard. Let's drop the opaque optimisation instead. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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@@ -474,7 +474,8 @@ weston_surface_configure(struct weston_surface *surface,
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weston_surface_damage(surface);
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pixman_region32_fini(&surface->opaque);
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if (surface->visual == WESTON_RGB_VISUAL)
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if (surface->visual == WESTON_RGB_VISUAL &&
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surface->transform.enabled == 0)
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pixman_region32_init_rect(&surface->opaque,
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surface->geometry.x,
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surface->geometry.y,
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