compositor: Drop broken opaque repaint optimization for now
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+1
-21
@@ -675,7 +675,7 @@ wlsc_output_repaint(struct wlsc_output *output)
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struct wlsc_compositor *ec = output->compositor;
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struct wlsc_surface *es;
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struct wlsc_input_device *eid;
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pixman_region32_t new_damage, total_damage, repaint;
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pixman_region32_t new_damage, total_damage;
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int using_hardware_cursor = 1;
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output->prepare_render(output);
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@@ -724,18 +724,6 @@ wlsc_output_repaint(struct wlsc_output *output)
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glClear(GL_COLOR_BUFFER_BIT);
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wlsc_surface_draw(es, output, &total_damage);
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} else {
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wl_list_for_each(es, &ec->surface_list, link) {
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if (es->visual != &ec->compositor.rgb_visual)
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continue;
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pixman_region32_init_rect(&repaint,
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es->x, es->y,
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es->width, es->height);
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wlsc_surface_draw(es, output, &total_damage);
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pixman_region32_subtract(&total_damage,
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&total_damage, &repaint);
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}
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if (output->background)
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wlsc_surface_draw(output->background,
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output, &total_damage);
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@@ -747,14 +735,6 @@ wlsc_output_repaint(struct wlsc_output *output)
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if (ec->overlay == es)
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continue;
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if (es->visual == &ec->compositor.rgb_visual) {
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pixman_region32_union_rect(&total_damage,
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&total_damage,
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es->x, es->y,
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es->width, es->height);
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continue;
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}
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wlsc_surface_draw(es, output, &total_damage);
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}
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}
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