Add move/scale animation

Add an animation which moves a surface to a new location, at the same
time as also rescaling it to a different size from the origin, rather
than the existing scale animation which resizes from the centre.

[pochu: rebased, ported to weston_view]
dev
Daniel Stone 11 years ago committed by Kristian Høgsberg
parent 96d47c0ef7
commit a67e6b9818
  1. 62
      src/animation.c
  2. 6
      src/compositor.h

@ -377,3 +377,65 @@ weston_slide_run(struct weston_view *view, float start, float stop,
return animation;
}
struct weston_move_animation {
int dx;
int dy;
int reverse;
weston_view_animation_done_func_t done;
};
static void
move_frame(struct weston_view_animation *animation)
{
struct weston_move_animation *move = animation->private;
float scale;
float progress = animation->spring.current;
if (move->reverse)
progress = 1.0 - progress;
scale = animation->start +
(animation->stop - animation->start) *
progress;
weston_matrix_init(&animation->transform.matrix);
weston_matrix_scale(&animation->transform.matrix, scale, scale, 1.0f);
weston_matrix_translate(&animation->transform.matrix,
move->dx * progress, move->dy * progress,
0);
}
static void
move_done(struct weston_view_animation *animation, void *data)
{
struct weston_move_animation *move = animation->private;
if (move->done)
move->done(animation, data);
free(move);
}
WL_EXPORT struct weston_view_animation *
weston_move_scale_run(struct weston_view *view, int dx, int dy,
float start, float end, int reverse,
weston_view_animation_done_func_t done, void *data)
{
struct weston_move_animation *move;
struct weston_view_animation *animation;
move = malloc(sizeof(*move));
if (!move)
return NULL;
move->dx = dx;
move->dy = dy;
move->reverse = reverse;
move->done = done;
animation = weston_view_animation_run(view, start, end, move_frame,
NULL, move_done, data, move);
animation->spring.k = 400;
animation->spring.friction = 1150;
return animation;
}

@ -1298,6 +1298,12 @@ struct weston_view_animation *
weston_fade_run(struct weston_view *view,
float start, float end, float k,
weston_view_animation_done_func_t done, void *data);
struct weston_view_animation *
weston_move_scale_run(struct weston_view *view, int dx, int dy,
float start, float end, int reverse,
weston_view_animation_done_func_t done, void *data);
void
weston_fade_update(struct weston_view_animation *fade, float target);

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