tests/buffer-count-test: teardown after the test

Might be a bit of an overkill, but still. One should cleanup after
themselves.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
dev
Emil Velikov 8 years ago committed by Daniel Stone
parent 02639554e7
commit a69b870e1d
  1. 20
      tests/buffer-count-test.c

@ -39,6 +39,7 @@
struct test_data {
struct client *client;
struct wl_egl_window *native_window;
EGLDisplay egl_dpy;
EGLContext egl_ctx;
@ -49,7 +50,6 @@ struct test_data {
static int
init_egl(struct test_data *test_data)
{
struct wl_egl_window *native_window;
struct surface *surface = test_data->client->surface;
const char *str, *mesa;
@ -94,14 +94,15 @@ init_egl(struct test_data *test_data)
if (!test_data->egl_ctx)
fail("eglCreateContext");
native_window =
test_data->native_window =
wl_egl_window_create(surface->wl_surface,
surface->width,
surface->height);
test_data->egl_surface =
weston_platform_create_egl_surface(test_data->egl_dpy,
test_data->egl_conf,
native_window, NULL);
test_data->native_window,
NULL);
ret = eglMakeCurrent(test_data->egl_dpy, test_data->egl_surface,
test_data->egl_surface, test_data->egl_ctx);
@ -122,6 +123,17 @@ init_egl(struct test_data *test_data)
return 0;
}
static void
fini_egl(struct test_data *test_data)
{
eglMakeCurrent(test_data->egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
weston_platform_destroy_egl_surface(test_data->egl_dpy,
test_data->egl_surface);
wl_egl_window_destroy(test_data->native_window);
eglTerminate(test_data->egl_dpy);
}
TEST(test_buffer_count)
{
struct test_data test_data;
@ -155,4 +167,6 @@ TEST(test_buffer_count)
/* The implementation should only end up creating two buffers
* and cycling between them */
assert(buffer_count == 2);
fini_egl(&test_data);
}

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