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@ -61,6 +61,7 @@ struct egl_input_device { |
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int grab; |
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struct egl_surface *grab_surface; |
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struct egl_surface *focus_surface; |
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}; |
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struct egl_compositor { |
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@ -813,8 +814,11 @@ notify_button(struct egl_input_device *device, |
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wl_list_insert(device->ec->surface_list.prev, &es->link); |
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if (state) { |
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/* FIXME: We need callbacks when the surfaces
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* we reference here go away. */ |
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device->grab++; |
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device->grab_surface = es; |
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device->focus_surface = es; |
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} else { |
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device->grab--; |
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} |
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@ -836,7 +840,6 @@ notify_key(struct egl_input_device *device, |
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uint32_t key, uint32_t state) |
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{ |
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struct egl_compositor *ec = device->ec; |
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struct egl_surface *es; |
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if (key == KEY_ESC && state == 1) { |
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if (ec->overlay_target == ec->height) |
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@ -845,14 +848,10 @@ notify_key(struct egl_input_device *device, |
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ec->overlay_target += 200; |
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schedule_repaint(ec); |
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} else if (!wl_list_empty(&ec->surface_list)) { |
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/* FIXME: The event source device should track which
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* surface has its key focus and send the event there. |
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* For now, just send it to the top surface, which |
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* effectively gives us click to focus behavior. */ |
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es = container_of(ec->surface_list.prev, |
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struct egl_surface, link); |
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wl_surface_post_event(es->wl_surface, &device->base,
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WL_INPUT_KEY, key, state); |
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if (device->focus_surface != NULL) |
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wl_surface_post_event(device->focus_surface->wl_surface, |
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&device->base,
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WL_INPUT_KEY, key, state); |
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} |
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} |
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