Handle per-device keyboard focus.

dev
Kristian Høgsberg 16 years ago
parent f0c7b2083a
commit a7700c8ff1
  1. 17
      egl-compositor.c

@ -61,6 +61,7 @@ struct egl_input_device {
int grab;
struct egl_surface *grab_surface;
struct egl_surface *focus_surface;
};
struct egl_compositor {
@ -813,8 +814,11 @@ notify_button(struct egl_input_device *device,
wl_list_insert(device->ec->surface_list.prev, &es->link);
if (state) {
/* FIXME: We need callbacks when the surfaces
* we reference here go away. */
device->grab++;
device->grab_surface = es;
device->focus_surface = es;
} else {
device->grab--;
}
@ -836,7 +840,6 @@ notify_key(struct egl_input_device *device,
uint32_t key, uint32_t state)
{
struct egl_compositor *ec = device->ec;
struct egl_surface *es;
if (key == KEY_ESC && state == 1) {
if (ec->overlay_target == ec->height)
@ -845,14 +848,10 @@ notify_key(struct egl_input_device *device,
ec->overlay_target += 200;
schedule_repaint(ec);
} else if (!wl_list_empty(&ec->surface_list)) {
/* FIXME: The event source device should track which
* surface has its key focus and send the event there.
* For now, just send it to the top surface, which
* effectively gives us click to focus behavior. */
es = container_of(ec->surface_list.prev,
struct egl_surface, link);
wl_surface_post_event(es->wl_surface, &device->base,
WL_INPUT_KEY, key, state);
if (device->focus_surface != NULL)
wl_surface_post_event(device->focus_surface->wl_surface,
&device->base,
WL_INPUT_KEY, key, state);
}
}

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