From a8bdeae1b6786752aa1fc669c52786eedc23b91f Mon Sep 17 00:00:00 2001 From: Benjamin Franzke Date: Tue, 28 Jun 2011 22:56:43 +0200 Subject: [PATCH] compositor: Fix cursor damaging on multi head Removing cursors from the surface list, for usage as hardware cursor needs lower damaging. Also damge when re-adding to the surface list. --- compositor/compositor-drm.c | 4 +-- compositor/compositor.c | 61 ++++++++++++++++++++++++++----------- 2 files changed, 45 insertions(+), 20 deletions(-) diff --git a/compositor/compositor-drm.c b/compositor/compositor-drm.c index cb38cd6c..bf3dbc68 100644 --- a/compositor/compositor-drm.c +++ b/compositor/compositor-drm.c @@ -210,10 +210,8 @@ drm_output_set_cursor(struct wlsc_output *output_base, output->base.current->width, output->base.current->height); - if (!pixman_region32_not_empty(&cursor_region)) { - ret = 0; + if (!pixman_region32_not_empty(&cursor_region)) goto out; - } if (eid->sprite->image == EGL_NO_IMAGE_KHR) goto out; diff --git a/compositor/compositor.c b/compositor/compositor.c index 3a8d41ef..104da6e3 100644 --- a/compositor/compositor.c +++ b/compositor/compositor.c @@ -771,13 +771,53 @@ fade_output(struct wlsc_output *output, glUniform4fv(compositor->solid_shader.color_uniform, 1, color); wlsc_surface_draw(&surface, output, region); } + +static void +wlsc_output_set_cursor(struct wlsc_output *output, + struct wl_input_device *dev, int force_sw) +{ + struct wlsc_compositor *ec = output->compositor; + struct wlsc_input_device *device = (struct wlsc_input_device *) dev; + pixman_region32_t cursor_region; + int use_hardware_cursor = 1, prior_was_hardware; + + pixman_region32_init_rect(&cursor_region, + device->sprite->x, device->sprite->y, + device->sprite->width, + device->sprite->height); + + pixman_region32_intersect(&cursor_region, &cursor_region, &output->region); + + if (!pixman_region32_not_empty(&cursor_region)) { + output->set_hardware_cursor(output, NULL); + goto out; + } + + prior_was_hardware = wl_list_empty(&device->sprite->link); + if (force_sw || output->set_hardware_cursor(output, device) < 0) { + if (prior_was_hardware) + wlsc_surface_damage(device->sprite); + use_hardware_cursor = 0; + } else if (!prior_was_hardware) { + wlsc_surface_damage_below(device->sprite); + } + + /* Remove always to be on top. */ + wl_list_remove(&device->sprite->link); + if (!use_hardware_cursor) + wl_list_insert(&ec->surface_list, &device->sprite->link); + else + wl_list_init(&device->sprite->link); + +out: + pixman_region32_fini(&cursor_region); +} static void wlsc_output_repaint(struct wlsc_output *output) { struct wlsc_compositor *ec = output->compositor; struct wlsc_surface *es; - struct wlsc_input_device *device; pixman_region32_t clip, new_damage, total_damage; output->prepare_render(output); @@ -789,6 +829,9 @@ wlsc_output_repaint(struct wlsc_output *output) 1, GL_FALSE, output->matrix.d); glUniform1i(ec->texture_shader.tex_uniform, 0); + wlsc_output_set_cursor(output, ec->input_device, + !(ec->focus && ec->fade.spring.current < 0.001)); + pixman_region32_init(&new_damage); pixman_region32_intersect(&new_damage, &ec->damage, &output->region); pixman_region32_init(&clip); @@ -808,22 +851,6 @@ wlsc_output_repaint(struct wlsc_output *output) pixman_region32_fini(&clip); pixman_region32_fini(&new_damage); - device = (struct wlsc_input_device *) ec->input_device; - if (ec->focus && ec->fade.spring.current < 0.001) { - if (!wl_list_empty(&device->sprite->link)) { - wl_list_remove(&device->sprite->link); - wl_list_init(&device->sprite->link); - } - if (output->set_hardware_cursor(output, device) < 0) - wl_list_insert(&ec->surface_list, - &device->sprite->link); - } else { - output->set_hardware_cursor(output, NULL); - if (wl_list_empty(&device->sprite->link)) - wl_list_insert(&ec->surface_list, - &device->sprite->link); - } - es = container_of(ec->surface_list.next, struct wlsc_surface, link); if (es->visual == &ec->compositor.rgb_visual &&