Use GL_BGRA_EXT for shm texture uploads

dev
Kristian Høgsberg 14 years ago
parent 25694e7c3c
commit a969c8a7f0
  1. 9
      compositor/shm.c

@ -24,7 +24,6 @@
#include "compositor.h"
static void
destroy_buffer(struct wl_resource *resource, struct wl_client *client)
{
@ -53,9 +52,9 @@ shm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface)
(struct wlsc_shm_buffer *) buffer_base;
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
buffer->base.width, buffer->base.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, buffer->data);
GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
es->visual = buffer->base.visual;
}
@ -69,9 +68,9 @@ shm_buffer_damage(struct wl_buffer *buffer_base,
(struct wlsc_shm_buffer *) buffer_base;
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
buffer->base.width, buffer->base.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, buffer->data);
GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
* support any unpack attributes except GL_UNPACK_ALIGNMENT. */

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