Use generated wl_interface for visuals

dev
Kristian Høgsberg 14 years ago
parent 9750a7a9b5
commit aa82767c98
  1. 10
      compositor/compositor.c

@ -1302,26 +1302,22 @@ init_shaders(struct wlsc_compositor *ec)
return 0;
}
static const struct wl_interface visual_interface = {
"visual", 1,
};
static void
add_visuals(struct wlsc_compositor *ec)
{
ec->argb_visual.object.interface = &visual_interface;
ec->argb_visual.object.interface = &wl_visual_interface;
ec->argb_visual.object.implementation = NULL;
wl_display_add_object(ec->wl_display, &ec->argb_visual.object);
wl_display_add_global(ec->wl_display, &ec->argb_visual.object, NULL);
ec->premultiplied_argb_visual.object.interface = &visual_interface;
ec->premultiplied_argb_visual.object.interface = &wl_visual_interface;
ec->premultiplied_argb_visual.object.implementation = NULL;
wl_display_add_object(ec->wl_display,
&ec->premultiplied_argb_visual.object);
wl_display_add_global(ec->wl_display,
&ec->premultiplied_argb_visual.object, NULL);
ec->rgb_visual.object.interface = &visual_interface;
ec->rgb_visual.object.interface = &wl_visual_interface;
ec->rgb_visual.object.implementation = NULL;
wl_display_add_object(ec->wl_display, &ec->rgb_visual.object);
wl_display_add_global(ec->wl_display, &ec->rgb_visual.object, NULL);

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