gl-renderer: Store dmabuf buffer state in weston_buffer

Similarly to EGL buffers, store the gl_buffer_state for a dmabuf buffer
inside weston_buffer, rather than on the linux_dmabuf_buffer. This
slightly simplifies our gl_buffer_state handling, and will be used later
to eliminate the egl_image refcounting.

Signed-off-by: Daniel Stone <daniels@collabora.com>
dev
Daniel Stone 3 years ago
parent 56dc4b8aaa
commit acc3762506
  1. 161
      libweston/renderer-gl/gl-renderer.c

@ -114,16 +114,6 @@ struct egl_image {
int refcount;
};
struct dmabuf_image {
struct linux_dmabuf_buffer *dmabuf;
int num_images;
struct egl_image *images[3];
struct wl_list link;
enum gl_shader_texture_variant shader_variant;
};
struct dmabuf_format {
uint32_t format;
struct wl_list link;
@ -403,32 +393,6 @@ egl_image_unref(struct egl_image *image)
return 0;
}
static struct dmabuf_image*
dmabuf_image_create(void)
{
struct dmabuf_image *img;
img = zalloc(sizeof *img);
wl_list_init(&img->link);
return img;
}
static void
dmabuf_image_destroy(struct dmabuf_image *image)
{
int i;
for (i = 0; i < image->num_images; ++i)
egl_image_unref(image->images[i]);
if (image->dmabuf)
linux_dmabuf_buffer_set_user_data(image->dmabuf, NULL, NULL);
wl_list_remove(&image->link);
free(image);
}
#define max(a, b) (((a) > (b)) ? (a) : (b))
#define min(a, b) (((a) > (b)) ? (b) : (a))
@ -2347,9 +2311,11 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer)
static void
gl_renderer_destroy_dmabuf(struct linux_dmabuf_buffer *dmabuf)
{
struct dmabuf_image *image = linux_dmabuf_buffer_get_user_data(dmabuf);
struct gl_buffer_state *gb =
linux_dmabuf_buffer_get_user_data(dmabuf);
dmabuf_image_destroy(image);
linux_dmabuf_buffer_set_user_data(dmabuf, NULL, NULL);
destroy_buffer_state(gb);
}
static struct egl_image *
@ -2573,14 +2539,13 @@ import_dmabuf_single_plane(struct gl_renderer *gr,
}
static bool
import_yuv_dmabuf(struct gl_renderer *gr,
struct dmabuf_image *image)
import_yuv_dmabuf(struct gl_renderer *gr, struct gl_buffer_state *gb,
struct dmabuf_attributes *attributes)
{
unsigned i;
int j;
int ret;
struct yuv_format_descriptor *format = NULL;
struct dmabuf_attributes *attributes = &image->dmabuf->attributes;
char fmt[4];
for (i = 0; i < ARRAY_LENGTH(yuv_formats); ++i) {
@ -2607,31 +2572,32 @@ import_yuv_dmabuf(struct gl_renderer *gr,
}
for (j = 0; j < format->output_planes; ++j) {
image->images[j] = import_dmabuf_single_plane(gr, attributes,
gb->images[j] = import_dmabuf_single_plane(gr, attributes,
&format->plane[j]);
if (!image->images[j]) {
while (j) {
ret = egl_image_unref(image->images[--j]);
if (!gb->images[j]) {
while (--j >= 0) {
ret = egl_image_unref(gb->images[j]);
assert(ret == 0);
gb->images[j] = NULL;
}
return false;
}
}
image->num_images = format->output_planes;
gb->num_images = format->output_planes;
switch (format->texture_type) {
case TEXTURE_Y_XUXV_WL:
image->shader_variant = SHADER_VARIANT_Y_XUXV;
gb->shader_variant = SHADER_VARIANT_Y_XUXV;
break;
case TEXTURE_Y_UV_WL:
image->shader_variant = SHADER_VARIANT_Y_UV;
gb->shader_variant = SHADER_VARIANT_Y_UV;
break;
case TEXTURE_Y_U_V_WL:
image->shader_variant = SHADER_VARIANT_Y_U_V;
gb->shader_variant = SHADER_VARIANT_Y_U_V;
break;
case TEXTURE_XYUV_WL:
image->shader_variant = SHADER_VARIANT_XYUV;
gb->shader_variant = SHADER_VARIANT_XYUV;
break;
default:
assert(false);
@ -2725,41 +2691,46 @@ choose_texture_target(struct gl_renderer *gr,
}
}
static struct dmabuf_image *
static struct gl_buffer_state *
import_dmabuf(struct gl_renderer *gr,
struct linux_dmabuf_buffer *dmabuf)
{
struct egl_image *egl_image;
struct dmabuf_image *image;
GLenum target;
struct gl_buffer_state *gb = zalloc(sizeof(*gb));
if (!pixel_format_get_info(dmabuf->attributes.format))
return NULL;
image = dmabuf_image_create();
image->dmabuf = dmabuf;
gb = zalloc(sizeof(*gb));
if (!gb)
return NULL;
wl_list_init(&gb->destroy_listener.link);
egl_image = import_simple_dmabuf(gr, &dmabuf->attributes);
if (egl_image) {
image->num_images = 1;
image->images[0] = egl_image;
target = choose_texture_target(gr, &dmabuf->attributes);
GLenum target = choose_texture_target(gr, &dmabuf->attributes);
gb->num_images = 1;
gb->images[0] = egl_image;
switch (target) {
case GL_TEXTURE_2D:
image->shader_variant = SHADER_VARIANT_RGBA;
gb->shader_variant = SHADER_VARIANT_RGBA;
break;
default:
image->shader_variant = SHADER_VARIANT_EXTERNAL;
gb->shader_variant = SHADER_VARIANT_EXTERNAL;
}
} else {
if (!import_yuv_dmabuf(gr, image)) {
dmabuf_image_destroy(image);
return NULL;
return gb;
}
if (!import_yuv_dmabuf(gr, gb, &dmabuf->attributes)) {
destroy_buffer_state(gb);
return NULL;
}
return image;
return gb;
}
static void
@ -2868,7 +2839,7 @@ gl_renderer_import_dmabuf(struct weston_compositor *ec,
struct linux_dmabuf_buffer *dmabuf)
{
struct gl_renderer *gr = get_renderer(ec);
struct dmabuf_image *image;
struct gl_buffer_state *gb;
int i;
assert(gr->has_dmabuf_import);
@ -2889,12 +2860,11 @@ gl_renderer_import_dmabuf(struct weston_compositor *ec,
if (dmabuf->attributes.flags & ~ZWP_LINUX_BUFFER_PARAMS_V1_FLAGS_Y_INVERT)
return false;
image = import_dmabuf(gr, dmabuf);
if (!image)
gb = import_dmabuf(gr, dmabuf);
if (!gb)
return false;
wl_list_insert(&gr->dmabuf_images, &image->link);
linux_dmabuf_buffer_set_user_data(dmabuf, image,
linux_dmabuf_buffer_set_user_data(dmabuf, gb,
gl_renderer_destroy_dmabuf);
return true;
@ -2906,38 +2876,52 @@ gl_renderer_attach_dmabuf(struct weston_surface *surface,
{
struct gl_renderer *gr = get_renderer(surface->compositor);
struct gl_surface_state *gs = get_surface_state(surface);
struct gl_buffer_state *gb = &gs->buffer;
struct gl_buffer_state *gb;
struct linux_dmabuf_buffer *dmabuf = buffer->dmabuf;
struct dmabuf_image *image;
GLenum target;
int i;
for (i = 0; i < gb->num_images; i++)
egl_image_unref(gb->images[i]);
gb->num_images = 0;
for (i = 0; i < gs->buffer.num_images; i++)
egl_image_unref(gs->buffer.images[i]);
gs->buffer.num_images = 0;
if (buffer->direct_display)
return true;
image = linux_dmabuf_buffer_get_user_data(dmabuf);
/* The dmabuf_image should have been created during the import */
assert(image != NULL);
/* Thanks to linux-dmabuf being totally independent of libweston,
* the first time a dmabuf is attached, the gl_buffer_state will
* only be set as userdata on the dmabuf, not on the weston_buffer.
* When this happens, steal it away into the weston_buffer. */
if (!buffer->renderer_private) {
gb = linux_dmabuf_buffer_get_user_data(dmabuf);
assert(gb);
linux_dmabuf_buffer_set_user_data(dmabuf, NULL, NULL);
buffer->renderer_private = gb;
gb->destroy_listener.notify = handle_buffer_destroy;
wl_signal_add(&buffer->destroy_signal, &gb->destroy_listener);
}
gb->num_images = image->num_images;
assert(buffer->renderer_private);
assert(linux_dmabuf_buffer_get_user_data(dmabuf) == NULL);
gb = buffer->renderer_private;
/* The gl_buffer_state stored in the weston_buffer holds a reference
* on the EGLImages; we take another ref when we copy into the
* gl_surface_state so we don't lose track of anything. This is
* temporary and will be removed when gl_surface_state starts
* referencing rather than inlining the gl_buffer_state. */
memcpy(&gs->buffer, gb, sizeof(*gb));
for (i = 0; i < gb->num_images; ++i)
gb->images[i] = egl_image_ref(image->images[i]);
gs->buffer.images[i] = egl_image_ref(gs->buffer.images[i]);
target = gl_shader_texture_variant_get_target(image->shader_variant);
target = gl_shader_texture_variant_get_target(gs->buffer.shader_variant);
ensure_textures(gs, target, gb->num_images);
for (i = 0; i < gb->num_images; ++i) {
for (i = 0; i < gs->buffer.num_images; ++i) {
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(target, gs->textures[i]);
gr->image_target_texture_2d(target, gb->images[i]->image);
gr->image_target_texture_2d(target, gs->buffer.images[i]->image);
}
gb->shader_variant = image->shader_variant;
return true;
}
@ -3610,7 +3594,6 @@ static void
gl_renderer_destroy(struct weston_compositor *ec)
{
struct gl_renderer *gr = get_renderer(ec);
struct dmabuf_image *image, *next;
struct dmabuf_format *format, *next_format;
wl_signal_emit(&gr->destroy_signal, gr);
@ -3627,9 +3610,6 @@ gl_renderer_destroy(struct weston_compositor *ec)
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
wl_list_for_each_safe(image, next, &gr->dmabuf_images, link)
dmabuf_image_destroy(image);
wl_list_for_each_safe(format, next_format, &gr->dmabuf_formats, link)
dmabuf_format_destroy(format);
@ -3783,7 +3763,6 @@ gl_renderer_display_create(struct weston_compositor *ec,
if (gr->has_native_fence_sync && gr->has_wait_sync)
ec->capabilities |= WESTON_CAP_EXPLICIT_SYNC;
wl_list_init(&gr->dmabuf_images);
if (gr->has_dmabuf_import) {
gr->base.import_dmabuf = gl_renderer_import_dmabuf;
gr->base.get_supported_formats = gl_renderer_get_supported_formats;

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