compositor-drm: Don't schedule repaint on scanout buffer destroy handler

Let the compositor generic code decide what to do when the buffer goes
away. We still have a valid reference do the bo, so we can still show
the client contents until something else triggers a repaint.
dev
Ander Conselvan de Oliveira 12 years ago committed by Kristian Høgsberg
parent 2f7a30b07e
commit af696af2bb
  1. 11
      src/compositor-drm.c

@ -222,7 +222,7 @@ drm_fb_destroy_callback(struct gbm_bo *bo, void *data)
}
static struct drm_fb *
drm_fb_get_from_bo(struct gbm_bo *bo, struct drm_output *output)
drm_fb_get_from_bo(struct gbm_bo *bo)
{
struct drm_fb *fb = gbm_bo_get_user_data(bo);
struct drm_compositor *compositor =
@ -236,7 +236,6 @@ drm_fb_get_from_bo(struct gbm_bo *bo, struct drm_output *output)
fb = malloc(sizeof *fb);
fb->bo = bo;
fb->output = output;
fb->is_client_buffer = 0;
fb->buffer = NULL;
@ -265,10 +264,6 @@ fb_handle_buffer_destroy(struct wl_listener *listener, void *data)
buffer_destroy_listener);
fb->buffer = NULL;
if (fb == fb->output->next ||
(fb == fb->output->current && !fb->output->next))
weston_output_schedule_repaint(&fb->output->base);
}
static struct weston_plane *
@ -303,7 +298,7 @@ drm_output_prepare_scanout_surface(struct weston_output *_output,
return NULL;
}
output->next = drm_fb_get_from_bo(bo, output);
output->next = drm_fb_get_from_bo(bo);
if (!output->next) {
gbm_bo_destroy(bo);
return NULL;
@ -334,7 +329,7 @@ drm_output_render(struct drm_output *output, pixman_region32_t *damage)
return;
}
output->next = drm_fb_get_from_bo(bo, output);
output->next = drm_fb_get_from_bo(bo);
if (!output->next) {
weston_log("failed to get drm_fb for bo\n");
gbm_surface_release_buffer(output->surface, bo);

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