window: move input and opaque regions into struct surface

They are per wl_surface state.

The frame widget is always on the main surface, since it can be created
only for the window. That is why frame_resize_handler() can simply
assume that the surface is the main_surface.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Pekka Paalanen 12 years ago committed by Kristian Høgsberg
parent ac95f3ee9d
commit b1cd9b17bf
  1. 114
      clients/window.c

@ -195,6 +195,9 @@ struct surface {
struct rectangle allocation;
struct rectangle server_allocation;
struct wl_region *input_region;
struct wl_region *opaque_region;
enum window_buffer_type buffer_type;
enum wl_output_transform buffer_transform;
};
@ -203,8 +206,6 @@ struct window {
struct display *display;
struct window *parent;
struct wl_list window_output_list;
struct wl_region *input_region;
struct wl_region *opaque_region;
char *title;
struct rectangle saved_allocation;
struct rectangle min_allocation;
@ -1143,6 +1144,20 @@ display_get_pointer_image(struct display *display, int pointer)
static void
surface_attach_surface(struct surface *surface)
{
if (surface->opaque_region) {
wl_surface_set_opaque_region(surface->surface,
surface->opaque_region);
wl_region_destroy(surface->opaque_region);
surface->opaque_region = NULL;
}
if (surface->input_region) {
wl_surface_set_input_region(surface->surface,
surface->input_region);
wl_region_destroy(surface->input_region);
surface->input_region = NULL;
}
surface->toysurface->swap(surface->toysurface,
&surface->server_allocation);
}
@ -1158,20 +1173,6 @@ window_attach_surface(struct window *window)
wl_shell_surface_set_toplevel(window->shell_surface);
}
if (window->opaque_region) {
wl_surface_set_opaque_region(window->main_surface->surface,
window->opaque_region);
wl_region_destroy(window->opaque_region);
window->opaque_region = NULL;
}
if (window->input_region) {
wl_surface_set_input_region(window->main_surface->surface,
window->input_region);
wl_region_destroy(window->input_region);
window->input_region = NULL;
}
surface_attach_surface(window->main_surface);
}
@ -1284,6 +1285,12 @@ static void frame_destroy(struct frame *frame);
static void
surface_destroy(struct surface *surface)
{
if (surface->input_region)
wl_region_destroy(surface->input_region);
if (surface->opaque_region)
wl_region_destroy(surface->opaque_region);
wl_surface_destroy(surface->surface);
if (surface->toysurface)
@ -1318,11 +1325,6 @@ window_destroy(struct window *window)
free (window_output);
}
if (window->input_region)
wl_region_destroy(window->input_region);
if (window->opaque_region)
wl_region_destroy(window->opaque_region);
if (window->frame)
frame_destroy(window->frame);
@ -1732,6 +1734,7 @@ frame_resize_handler(struct widget *widget,
struct widget *child = frame->child;
struct rectangle allocation;
struct display *display = widget->window->display;
struct surface *surface = widget->window->main_surface;
struct frame_button * button;
struct theme *t = display->theme;
int x_l, x_r, y, w, h;
@ -1797,22 +1800,21 @@ frame_resize_handler(struct widget *widget,
shadow_margin = widget->window->type == TYPE_MAXIMIZED ? 0 : t->margin;
widget->window->input_region =
surface->input_region =
wl_compositor_create_region(display->compositor);
if (widget->window->type != TYPE_FULLSCREEN) {
wl_region_add(widget->window->input_region,
wl_region_add(surface->input_region,
shadow_margin, shadow_margin,
width - 2 * shadow_margin,
height - 2 * shadow_margin);
} else {
wl_region_add(widget->window->input_region,
0, 0, width, height);
wl_region_add(surface->input_region, 0, 0, width, height);
}
widget_set_allocation(widget, 0, 0, width, height);
if (child->opaque)
wl_region_add(widget->window->opaque_region,
wl_region_add(surface->opaque_region,
opaque_margin, opaque_margin,
widget->allocation.width - 2 * opaque_margin,
widget->allocation.height - 2 * opaque_margin);
@ -3173,38 +3175,20 @@ window_move(struct window *window, struct input *input, uint32_t serial)
}
static void
surface_resize(struct surface *surface, struct widget *widget)
{
if (surface->allocation.width != widget->allocation.width ||
surface->allocation.height != widget->allocation.height) {
surface->allocation = widget->allocation;
window_schedule_redraw(surface->window);
}
}
static void
idle_resize(struct window *window)
surface_resize(struct surface *surface)
{
struct widget *widget;
struct wl_compositor *compositor = window->display->compositor;
window->resize_needed = 0;
widget = window->main_surface->widget;
widget_set_allocation(widget,
window->pending_allocation.x,
window->pending_allocation.y,
window->pending_allocation.width,
window->pending_allocation.height);
struct widget *widget = surface->widget;
struct wl_compositor *compositor = widget->window->display->compositor;
if (window->input_region) {
wl_region_destroy(window->input_region);
window->input_region = NULL;
if (surface->input_region) {
wl_region_destroy(surface->input_region);
surface->input_region = NULL;
}
if (window->opaque_region)
wl_region_destroy(window->opaque_region);
if (surface->opaque_region)
wl_region_destroy(surface->opaque_region);
window->opaque_region = wl_compositor_create_region(compositor);
surface->opaque_region = wl_compositor_create_region(compositor);
if (widget->resize_handler)
widget->resize_handler(widget,
@ -3212,14 +3196,32 @@ idle_resize(struct window *window)
widget->allocation.height,
widget->user_data);
surface_resize(window->main_surface, widget);
if (surface->allocation.width != widget->allocation.width ||
surface->allocation.height != widget->allocation.height) {
surface->allocation = widget->allocation;
window_schedule_redraw(widget->window);
}
if (widget->opaque)
wl_region_add(window->opaque_region, 0, 0,
wl_region_add(surface->opaque_region, 0, 0,
widget->allocation.width,
widget->allocation.height);
}
static void
idle_resize(struct window *window)
{
window->resize_needed = 0;
widget_set_allocation(window->main_surface->widget,
window->pending_allocation.x,
window->pending_allocation.y,
window->pending_allocation.width,
window->pending_allocation.height);
surface_resize(window->main_surface);
}
void
window_schedule_resize(struct window *window, int width, int height)
{
@ -3620,8 +3622,6 @@ window_create_internal(struct display *display,
window->transparent = 1;
window->type = type;
window->input_region = NULL;
window->opaque_region = NULL;
window->fullscreen_method = WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT;
if (display->argb_device)

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