compositor-drm: Allow scanout plane to be occluded by overlay

a0f8276fe8 ("compositor-drm: Disallow overlapping overlay planes") was
a little too pessimistic in rejecting occluded views. Whilst it
correctly prevented overlay planes from occluding each other, it also
prevented overlay planes from occluding the scanout plane.

This is undesirable: the primary/scanout plane is specified to stack
strictly below all overlay planes, so there is no need to reject a plane
from consideration for scanout due to being occluded by an overlay
plane.

Shift the check downwards so it only applies to overlay rather than
scanout planes.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
dev
Daniel Stone 6 years ago
parent a284d271f1
commit b41abf9c84
  1. 14
      libweston/compositor-drm.c

@ -3392,7 +3392,8 @@ drm_output_propose_state(struct weston_output *output_base,
struct drm_plane_state *ps = NULL;
bool force_renderer = false;
pixman_region32_t clipped_view;
bool occluded = false;
bool totally_occluded = false;
bool overlay_occluded = false;
/* If this view doesn't touch our output at all, there's no
* reason to do anything with it. */
@ -3416,8 +3417,8 @@ drm_output_propose_state(struct weston_output *output_base,
pixman_region32_init(&surface_overlap);
pixman_region32_subtract(&surface_overlap, &clipped_view,
&occluded_region);
occluded = !pixman_region32_not_empty(&surface_overlap);
if (occluded) {
totally_occluded = !pixman_region32_not_empty(&surface_overlap);
if (totally_occluded) {
pixman_region32_fini(&surface_overlap);
pixman_region32_fini(&clipped_view);
continue;
@ -3439,13 +3440,13 @@ drm_output_propose_state(struct weston_output *output_base,
pixman_region32_intersect(&surface_overlap, &occluded_region,
&clipped_view);
if (pixman_region32_not_empty(&surface_overlap))
force_renderer = true;
overlay_occluded = true;
pixman_region32_fini(&surface_overlap);
/* The cursor plane is 'special' in the sense that we can still
* place it in the legacy API, and we gate that with a separate
* cursors_are_broken flag. */
if (!force_renderer && !b->cursors_are_broken)
if (!force_renderer && !overlay_occluded && !b->cursors_are_broken)
ps = drm_output_prepare_cursor_view(state, ev);
/* If sprites are disabled or the view is not fully opaque, we
@ -3462,7 +3463,8 @@ drm_output_propose_state(struct weston_output *output_base,
* scanout plane. */
if (!ps && !force_renderer && !renderer_ok)
ps = drm_output_prepare_scanout_view(state, ev, mode);
if (!ps && !force_renderer)
if (!ps && !overlay_occluded && !force_renderer)
ps = drm_output_prepare_overlay_view(state, ev, mode);
if (ps) {

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