Remove redundant weston_surface_update_transform() calls from within output repaint paths, and add a comment that we need to rely on surface->geometry.dirty == 0 within the repaint sub-functions. Now that weston_surface_update_transform() does damage as needed, and weston_output_repaint() explicitly calls update_transform, we can reduce the updates in rotate_grab_motion() to simply scheduling a repaint. This will guarantee that the change in rotation ends up on screen ASAP. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>dev
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