shared/helpers: use ARRAY_COPY where possible

In "backend-drm: simplify compile time array copy", ARRAY_COPY was
introduced to be used by the DRM-backend.

In this patch we expand its usage to other code where hardcoded arrays
are being copied.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
dev
Leandro Ribeiro 4 years ago
parent 58393ca733
commit b4cf450ce1
  1. 4
      libweston/renderer-gl/gl-renderer.c
  2. 4
      tests/vertex-clip-test.c

@ -3021,9 +3021,9 @@ gl_renderer_surface_copy_content(struct weston_surface *surface,
glViewport(0, 0, cw, ch);
glDisable(GL_BLEND);
if (gs->y_inverted)
memcpy(sconf.projection.d, projmat_normal, sizeof projmat_normal);
ARRAY_COPY(sconf.projection.d, projmat_normal);
else
memcpy(sconf.projection.d, projmat_yinvert, sizeof projmat_yinvert);
ARRAY_COPY(sconf.projection.d, projmat_yinvert);
sconf.projection.type = WESTON_MATRIX_TRANSFORM_SCALE |
WESTON_MATRIX_TRANSFORM_TRANSLATE;

@ -176,8 +176,8 @@ static void
deep_copy_polygon8(const struct polygon8 *src, struct polygon8 *dst)
{
dst->n = src->n;
memcpy((void *) dst->x, src->x, sizeof (src->x));
memcpy((void *) dst->y, src->y, sizeof (src->y));
ARRAY_COPY(dst->x, src->x);
ARRAY_COPY(dst->y, src->y);
}
TEST_P(clip_polygon_n_vertices_emitted, test_data)

Loading…
Cancel
Save