Similar to how we do it with drm_fb ref counts, increase a reference count and return the same object. Plug-in in desktop-shell when we map up the view in order to survive a weston_surface destruction. Astute readers will notice that this patch removes weston_view_destroy() while keeping the balance between removing and adding a weston_surface_unref() call in desktop_shell_destroy_surface(). The reason is to let weston_surface_unref() handle destruction on its own. If multiple references are taken, then weston_surface_unref() doesn't destroy the view, it just decreases the reference, with a latter call to weston_surface_unref() to determine if the view should be destroyed as well. This situation happens if we have close animation enabled, were we have more than one reference taken: one when mapping the view/surface and when when the surface itself was created, (what we call, a weak reference). If only a single reference is taken (for instance if we don't have close animations enabled) then this weston_surface_unref() call is inert as that reference is not set-up, leaving libweston to handle the view destruction. Following that with a weston_view_destroy() explicit call would cause a UAF as the view was previous destroyed by a weston_surface_unref() call. A side-effect of not keeping the weston_view_destroy() call would happen when tearing down the compositor. If close animations are enabled, weston_surface_unref() would not destroy the view, and because weston_view_destroy() no longer exists, we would still have the view in the other layers by the time we check-up if layers have views present. Signed-off-by: Marius Vlad <marius.vlad@collabora.com>dev
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