Handle failure to reference a buffer name better

dev
Kristian Høgsberg 15 years ago
parent 5b75f1b218
commit c071f4d008
  1. 34
      compositor.c
  2. 2
      connection.c
  3. 3
      wayland-client.c
  4. 5
      wayland.c
  5. 2
      wayland.h

@ -442,6 +442,7 @@ surface_attach(struct wl_client *client,
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_compositor *ec = es->compositor;
EGLImageKHR image;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
@ -450,14 +451,36 @@ surface_attach(struct wl_client *client,
EGL_NONE
};
attribs[1] = width;
attribs[3] = height;
attribs[5] = stride / 4;
image = eglCreateImageKHR(ec->display, ec->context,
EGL_DRM_IMAGE_MESA,
(EGLClientBuffer) name, attribs);
if (image == NULL) {
/* FIXME: Define a real exception event instead of
* abusing this one */
wl_client_post_event(client, ec->wl_display,
WL_DISPLAY_INVALID_OBJECT, 0);
fprintf(stderr, "failed to create image for name %d\n", name);
return;
}
if (visual == &ec->argb_visual)
es->visual = &ec->argb_visual;
else if (visual == &ec->premultiplied_argb_visual)
es->visual = &ec->premultiplied_argb_visual;
else if (visual == &ec->rgb_visual)
es->visual = &ec->rgb_visual;
else
/* FIXME: Smack client with an exception event */;
else {
/* FIXME: Define a real exception event instead of
* abusing this one */
wl_client_post_event(client, ec->display,
WL_DISPLAY_INVALID_OBJECT, 0);
fprintf(stderr, "invalid visual in surface_attach\n");
return;
}
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@ -468,13 +491,8 @@ surface_attach(struct wl_client *client,
if (es->image)
eglDestroyImageKHR(ec->display, es->image);
attribs[1] = width;
attribs[3] = height;
attribs[5] = stride / 4;
es->image = image;
es->image = eglCreateImageKHR(ec->display, ec->context,
EGL_DRM_IMAGE_MESA,
(EGLClientBuffer) name, attribs);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
}

@ -28,6 +28,7 @@
#include <sys/uio.h>
#include <ffi.h>
#include <assert.h>
#include <fcntl.h>
#include "wayland-util.h"
#include "connection.h"
@ -69,6 +70,7 @@ wl_connection_create(int fd,
void
wl_connection_destroy(struct wl_connection *connection)
{
close(connection->fd);
free(connection);
}

@ -308,6 +308,7 @@ display_handle_invalid_object(void *data,
struct wl_display *display, uint32_t id)
{
fprintf(stderr, "sent request to invalid object\n");
abort();
}
static void
@ -316,6 +317,7 @@ display_handle_invalid_method(void *data,
uint32_t id, uint32_t opcode)
{
fprintf(stderr, "sent invalid request opcode\n");
abort();
}
static void
@ -323,6 +325,7 @@ display_handle_no_memory(void *data,
struct wl_display *display)
{
fprintf(stderr, "server out of memory\n");
abort();
}
static void

@ -65,9 +65,6 @@ struct wl_global {
struct wl_list link;
};
void
wl_client_destroy(struct wl_client *client);
WL_EXPORT void
wl_client_post_event(struct wl_client *client, struct wl_object *sender,
uint32_t opcode, ...)
@ -210,7 +207,7 @@ wl_object_destroy(struct wl_object *object)
interface->destroy(NULL, (struct wl_surface *) object);
}
void
WL_EXPORT void
wl_client_destroy(struct wl_client *client)
{
struct wl_surface *surface;

@ -89,6 +89,8 @@ typedef void (*wl_client_connect_func_t)(struct wl_client *client, struct wl_obj
int wl_display_add_global(struct wl_display *display, struct wl_object *object, wl_client_connect_func_t func);
void wl_client_destroy(struct wl_client *client);
struct wl_compositor {
struct wl_object base;
const char *device;

Loading…
Cancel
Save