compositor-fbdev: Drop intermediate shadow buffer
Currently the fbdev compositor has its own shadow buffer when rendering with pixman, causing the following copies to occur: [pixman shadow buffer] -> [fbdev shadow buffer] -> [fbdev hardware] As the pixman render already does all output translation when compositing the intermediate shadow buffer really isn't needed, so drop it. As a side-effect this fixes updating the fbdev hardware for outputs not starting at 0x0. Signed-off-by: Sjoerd Simons <sjoerd.simons@collabora.co.uk> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: David FORT <contact@hardening-consulting.com> Reviewed-by: Derek Foreman <derekf@osg.samsung.com> Tested-by: Derek Foreman <derekf@osg.samsung.com>
This commit is contained in:
committed by
Derek Foreman
parent
ba9dca054e
commit
c112e0c5bc
+3
-65
@@ -90,8 +90,6 @@ struct fbdev_output {
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/* pixman details. */
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pixman_image_t *hw_surface;
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pixman_image_t *shadow_surface;
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void *shadow_buf;
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uint8_t depth;
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};
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@@ -131,39 +129,11 @@ fbdev_output_repaint_pixman(struct weston_output *base, pixman_region32_t *damag
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{
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struct fbdev_output *output = to_fbdev_output(base);
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struct weston_compositor *ec = output->base.compositor;
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pixman_box32_t *rects;
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int nrects, i;
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/* Repaint the damaged region onto the back buffer. */
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pixman_renderer_output_set_buffer(base, output->shadow_surface);
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pixman_renderer_output_set_buffer(base, output->hw_surface);
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ec->renderer->repaint_output(base, damage);
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/* Transform and composite onto the frame buffer. */
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rects = pixman_region32_rectangles(damage, &nrects);
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for (i = 0; i < nrects; i++) {
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pixman_box32_t transformed_rect;
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int width, height;
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transformed_rect = weston_transformed_rect(base->width,
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base->height,
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base->transform,
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1, rects[i]);
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width = transformed_rect.x2 - transformed_rect.x1;
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height = transformed_rect.y2 - transformed_rect.y1;
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pixman_image_composite32(PIXMAN_OP_SRC,
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output->shadow_surface, /* src */
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NULL /* mask */,
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output->hw_surface, /* dest */
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transformed_rect.x1, /* src_x */
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transformed_rect.y1, /* src_y */
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0, 0, /* mask_x, mask_y */
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transformed_rect.x1, /* dest_x */
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transformed_rect.y1, /* dest_y */
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width, /* width */
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height /* height */);
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}
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/* Update the damage region. */
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pixman_region32_subtract(&ec->primary_plane.damage,
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&ec->primary_plane.damage, damage);
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@@ -489,8 +459,6 @@ fbdev_output_create(struct fbdev_backend *backend,
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struct fbdev_output *output;
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struct weston_config_section *section;
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int fb_fd;
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int width, height;
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unsigned int bytes_per_pixel;
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struct wl_event_loop *loop;
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uint32_t config_transform;
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char *s;
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@@ -553,24 +521,9 @@ fbdev_output_create(struct fbdev_backend *backend,
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config_transform,
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1);
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width = output->mode.width;
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height = output->mode.height;
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bytes_per_pixel = output->fb_info.bits_per_pixel / 8;
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output->shadow_buf = malloc(width * height * bytes_per_pixel);
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output->shadow_surface =
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pixman_image_create_bits(output->fb_info.pixel_format,
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width, height,
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output->shadow_buf,
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width * bytes_per_pixel);
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if (output->shadow_buf == NULL || output->shadow_surface == NULL) {
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weston_log("Failed to create surface for frame buffer.\n");
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goto out_hw_surface;
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}
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if (backend->use_pixman) {
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if (pixman_renderer_output_create(&output->base) < 0)
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goto out_shadow_surface;
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goto out_hw_surface;
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} else {
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setenv("HYBRIS_EGLPLATFORM", "wayland", 1);
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if (gl_renderer->output_create(&output->base,
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@@ -578,11 +531,10 @@ fbdev_output_create(struct fbdev_backend *backend,
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gl_renderer->opaque_attribs,
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NULL, 0) < 0) {
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weston_log("gl_renderer_output_create failed.\n");
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goto out_shadow_surface;
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goto out_hw_surface;
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}
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}
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loop = wl_display_get_event_loop(backend->compositor->wl_display);
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output->finish_frame_timer =
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wl_event_loop_add_timer(loop, finish_frame_handler, output);
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@@ -596,11 +548,7 @@ fbdev_output_create(struct fbdev_backend *backend,
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return 0;
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out_shadow_surface:
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pixman_image_unref(output->shadow_surface);
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output->shadow_surface = NULL;
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out_hw_surface:
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free(output->shadow_buf);
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pixman_image_unref(output->hw_surface);
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output->hw_surface = NULL;
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weston_output_destroy(&output->base);
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@@ -625,16 +573,6 @@ fbdev_output_destroy(struct weston_output *base)
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if (backend->use_pixman) {
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if (base->renderer_state != NULL)
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pixman_renderer_output_destroy(base);
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if (output->shadow_surface != NULL) {
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pixman_image_unref(output->shadow_surface);
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output->shadow_surface = NULL;
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}
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if (output->shadow_buf != NULL) {
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free(output->shadow_buf);
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output->shadow_buf = NULL;
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}
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} else {
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gl_renderer->output_destroy(base);
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}
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