If the GL implementation doesn't provide an XRGB visual we may still be
able to proceed with an ARGB one. Since we're not changing the scanout
buffer format, and our current rendering loop always results in saturated
alpha in the frame buffer, it should be Just Fine(tm) - and probably better
than just exiting.
This is a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=89689
Reviewed-By: Bryce Harrington <bryce@osg.samsung.com>
Tested-By: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
dev
Derek Foreman10 years agocommitted byPekka Paalanen