Set up visuals in wayland-server

Still very much hand-wavey, but at least it's only in one place now.
dev
Kristian Høgsberg 14 years ago
parent b3fc757cd8
commit c5c510ec75
  1. 41
      compositor/compositor.c
  2. 1
      compositor/compositor.h
  3. 6
      compositor/drm.c
  4. 6
      compositor/shm.c
  5. 35
      wayland/wayland-server.c
  6. 15
      wayland/wayland-server.h

@ -251,7 +251,7 @@ create_pointer_images(struct wlsc_compositor *ec)
for (i = 0; i < count; i++) {
ec->pointer_buffers[i] =
wlsc_drm_buffer_create(ec, width, height,
&ec->argb_visual);
&ec->compositor.argb_visual);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
ec->pointer_buffers[i]->image);
texture_from_png(pointer_images[i].filename, width, height);
@ -268,7 +268,7 @@ background_create(struct wlsc_output *output, const char *filename)
GLenum format;
background = wlsc_surface_create(output->compositor,
&output->compositor->rgb_visual,
&output->compositor->compositor.rgb_visual,
output->x, output->y,
output->width, output->height);
if (background == NULL)
@ -308,10 +308,10 @@ wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, tmp.d);
glUniform1i(ec->tex_uniform, 0);
if (es->visual == &ec->argb_visual) {
if (es->visual == &ec->compositor.argb_visual) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else if (es->visual == &ec->premultiplied_argb_visual) {
} else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else {
@ -1303,7 +1303,7 @@ wlsc_input_device_init(struct wlsc_input_device *device,
wl_display_add_object(ec->wl_display, &device->input_device.object);
wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
device->sprite = wlsc_surface_create(ec, &ec->argb_visual,
device->sprite = wlsc_surface_create(ec, &ec->compositor.argb_visual,
device->input_device.x,
device->input_device.y, 32, 32);
device->hotspot_x = 16;
@ -1428,27 +1428,6 @@ init_shaders(struct wlsc_compositor *ec)
return 0;
}
static void
add_visuals(struct wlsc_compositor *ec)
{
ec->argb_visual.object.interface = &wl_visual_interface;
ec->argb_visual.object.implementation = NULL;
wl_display_add_object(ec->wl_display, &ec->argb_visual.object);
wl_display_add_global(ec->wl_display, &ec->argb_visual.object, NULL);
ec->premultiplied_argb_visual.object.interface = &wl_visual_interface;
ec->premultiplied_argb_visual.object.implementation = NULL;
wl_display_add_object(ec->wl_display,
&ec->premultiplied_argb_visual.object);
wl_display_add_global(ec->wl_display,
&ec->premultiplied_argb_visual.object, NULL);
ec->rgb_visual.object.interface = &wl_visual_interface;
ec->rgb_visual.object.implementation = NULL;
wl_display_add_object(ec->wl_display, &ec->rgb_visual.object);
wl_display_add_global(ec->wl_display, &ec->rgb_visual.object, NULL);
}
void
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
int x, int y, int width, int height)
@ -1482,13 +1461,7 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
ec->wl_display = display;
ec->compositor.object.interface = &wl_compositor_interface;
ec->compositor.object.implementation =
(void (**)(void)) &compositor_interface;
wl_display_add_object(display, &ec->compositor.object);
if (wl_display_add_global(display, &ec->compositor.object, NULL))
return -1;
wl_compositor_init(&ec->compositor, &compositor_interface, display);
wlsc_shm_init(ec);
@ -1498,8 +1471,6 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
if (wl_display_add_global(display, &ec->shell.object, NULL))
return -1;
add_visuals(ec);
wl_list_init(&ec->surface_list);
wl_list_init(&ec->input_device_list);
wl_list_init(&ec->output_list);

@ -112,7 +112,6 @@ struct wlsc_shm_buffer {
struct wlsc_compositor {
struct wl_compositor compositor;
struct wl_visual argb_visual, premultiplied_argb_visual, rgb_visual;
struct wlsc_drm drm;
struct wlsc_shm shm;

@ -121,9 +121,9 @@ drm_create_buffer(struct wl_client *client, struct wl_drm *drm_base,
EGL_NONE
};
if (visual != &compositor->argb_visual &&
visual != &compositor->premultiplied_argb_visual &&
visual != &compositor->rgb_visual) {
if (visual != &compositor->compositor.argb_visual &&
visual != &compositor->compositor.premultiplied_argb_visual &&
visual != &compositor->compositor.rgb_visual) {
/* FIXME: Define a real exception event instead of
* abusing this one */
wl_client_post_event(client,

@ -92,9 +92,9 @@ shm_create_buffer(struct wl_client *client, struct wl_shm *shm,
struct wlsc_compositor, shm);
struct wlsc_shm_buffer *buffer;
if (visual != &compositor->argb_visual &&
visual != &compositor->premultiplied_argb_visual &&
visual != &compositor->rgb_visual) {
if (visual != &compositor->compositor.argb_visual &&
visual != &compositor->compositor.premultiplied_argb_visual &&
visual != &compositor->compositor.rgb_visual) {
/* FIXME: Define a real exception event instead of
* abusing this one */
wl_client_post_event(client,

@ -629,3 +629,38 @@ wl_display_add_socket(struct wl_display *display, const char *name)
return 0;
}
WL_EXPORT int
wl_compositor_init(struct wl_compositor *compositor,
const struct wl_compositor_interface *interface,
struct wl_display *display)
{
compositor->object.interface = &wl_compositor_interface;
compositor->object.implementation = (void (**)(void)) interface;
wl_display_add_object(display, &compositor->object);
if (wl_display_add_global(display, &compositor->object, NULL))
return -1;
compositor->argb_visual.object.interface = &wl_visual_interface;
compositor->argb_visual.object.implementation = NULL;
wl_display_add_object(display, &compositor->argb_visual.object);
wl_display_add_global(display, &compositor->argb_visual.object, NULL);
compositor->premultiplied_argb_visual.object.interface =
&wl_visual_interface;
compositor->premultiplied_argb_visual.object.implementation = NULL;
wl_display_add_object(display,
&compositor->premultiplied_argb_visual.object);
wl_display_add_global(display,
&compositor->premultiplied_argb_visual.object,
NULL);
compositor->rgb_visual.object.interface = &wl_visual_interface;
compositor->rgb_visual.object.implementation = NULL;
wl_display_add_object(display,
&compositor->rgb_visual.object);
wl_display_add_global(display,
&compositor->rgb_visual.object, NULL);
return 0;
}

@ -91,8 +91,15 @@ void wl_client_destroy(struct wl_client *client);
void wl_client_post_no_memory(struct wl_client *client);
void wl_client_post_global(struct wl_client *client, struct wl_object *object);
struct wl_visual {
struct wl_object object;
};
struct wl_compositor {
struct wl_object object;
struct wl_visual argb_visual;
struct wl_visual premultiplied_argb_visual;
struct wl_visual rgb_visual;
};
struct wl_resource {
@ -129,10 +136,6 @@ struct wl_shell {
struct wl_object object;
};
struct wl_visual {
struct wl_object object;
};
struct wl_grab;
struct wl_grab_interface {
void (*motion)(struct wl_grab *grab,
@ -224,6 +227,10 @@ wl_input_device_set_keyboard_focus(struct wl_input_device *device,
struct wl_surface *surface,
uint32_t time);
int
wl_compositor_init(struct wl_compositor *compositor,
const struct wl_compositor_interface *interface,
struct wl_display *display);
#ifdef __cplusplus
}

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