pixman-renderer: implement view scissor
Only needed in the source-clipped case, otherwise the boundingbox is already doing the necessary clipping. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -443,6 +443,10 @@ draw_view_source_clipped(struct weston_view *view,
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pixman_region32_init_rect(&surf_region, 0, 0,
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surface->width, surface->height);
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if (view->geometry.scissor_enabled)
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pixman_region32_intersect(&surf_region, &surf_region,
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&view->geometry.scissor);
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pixman_region32_init(&buffer_region);
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weston_surface_to_buffer_region(surface, &surf_region, &buffer_region);
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@@ -489,6 +493,8 @@ draw_view(struct weston_view *ev, struct weston_output *output,
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* etc. are convertible to global coordinate space.
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* There is no need to use a source clip region.
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* It is possible to paint opaque region as PIXMAN_OP_SRC.
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* Also the boundingbox is accurate rather than an
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* approximation.
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*/
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draw_view_translated(ev, output, &repaint);
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} else {
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@@ -838,6 +844,7 @@ pixman_renderer_init(struct weston_compositor *ec)
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ec->renderer = &renderer->base;
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ec->capabilities |= WESTON_CAP_ROTATION_ANY;
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ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
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ec->capabilities |= WESTON_CAP_VIEW_CLIP_MASK;
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renderer->debug_binding =
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weston_compositor_add_debug_binding(ec, KEY_R,
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